From: Martin Quinson Date: Mon, 14 Jan 2019 20:22:54 +0000 (+0100) Subject: fix the sonar fix X-Git-Tag: v3_22~561 X-Git-Url: http://info.iut-bm.univ-fcomte.fr/pub/gitweb/simgrid.git/commitdiff_plain/3e370be29ddc5c64412b9634097f32fed3a22a3d fix the sonar fix --- diff --git a/examples/python/actor-kill/actor-kill.py b/examples/python/actor-kill/actor-kill.py index 2b53cede1f..bb85af93df 100644 --- a/examples/python/actor-kill/actor-kill.py +++ b/examples/python/actor-kill/actor-kill.py @@ -7,7 +7,7 @@ from simgrid import * import sys -def victrim_a_fun(): +def victim_a_fun(): this_actor.on_exit(lambda: this_actor.info("I have been killed!")) this_actor.info("Hello!") this_actor.info("Suspending myself") @@ -19,35 +19,35 @@ def victrim_a_fun(): this_actor.info("Bye!") -def victrim_b_fun(): +def victim_b_fun(): this_actor.info("Terminate before being killed") def killer(): this_actor.info("Hello!") # - First start a victim process - victrim_a = Actor.create("victim A", Host.by_name("Fafard"), victrim_a_fun) - victrim_b = Actor.create("victim B", Host.by_name("Jupiter"), victrim_b_fun) + victim_a = Actor.create("victim A", Host.by_name("Fafard"), victim_a_fun) + victim_b = Actor.create("victim B", Host.by_name("Jupiter"), victim_b_fun) this_actor.sleep_for(10) # - Wait for 10 seconds # - Resume it from its suspended state this_actor.info("Resume the victim A") - victrim_a.resume() + victim_a.resume() this_actor.sleep_for(2) this_actor.info("Kill the victim A") # - and then kill it - Actor.by_pid(victrim_a.pid).kill() # You can retrieve an actor from its PID (and then kill it) + Actor.by_pid(victim_a.pid).kill() # You can retrieve an actor from its PID (and then kill it) this_actor.sleep_for(1) # that's a no-op, there is no zombies in SimGrid - this_actor.info("Kill victrim_b, even if it's already dead") - victrim_b.kill() + this_actor.info("Kill victim_b, even if it's already dead") + victim_b.kill() this_actor.sleep_for(1) this_actor.info("Start a new actor, and kill it right away") - victrim_c = Actor.create("victim C", Host.by_name("Jupiter"), victrim_a_fun) - victrim_c.kill() + victim_c = Actor.create("victim C", Host.by_name("Jupiter"), victim_a_fun) + victim_c.kill() this_actor.sleep_for(1) diff --git a/examples/python/actor-kill/actor-kill.tesh b/examples/python/actor-kill/actor-kill.tesh index 40a39a7248..2d468cabb4 100644 --- a/examples/python/actor-kill/actor-kill.tesh +++ b/examples/python/actor-kill/actor-kill.tesh @@ -9,7 +9,7 @@ $ python3 ${PYTHON_TOOL_OPTIONS:=} ${bindir:=.}/actor-kill.py ${platfdir}/small_ > [ 10.000000] (victim A@Fafard) OK, OK. Let's work > [ 12.000000] (killer@Tremblay) Kill the victim A > [ 12.000000] (victim A@Fafard) I have been killed! -> [ 13.000000] (killer@Tremblay) Kill victimB, even if it's already dead +> [ 13.000000] (killer@Tremblay) Kill victim_b, even if it's already dead > [ 14.000000] (killer@Tremblay) Start a new actor, and kill it right away > [ 14.000000] (victim C@Jupiter) I have been killed! > [ 15.000000] (killer@Tremblay) Killing everybody but myself