examples/s4u/routing-get-clusters/s4u-routing-get-clusters
examples/s4u/synchro-barrier/s4u-synchro-barrier
examples/s4u/synchro-mutex/s4u-synchro-mutex
+examples/s4u/synchro-semaphore/s4u-synchro-semaphore
examples/s4u/trace-platform/s4u-trace-platform
examples/simdag/availability/sd_availability
examples/simdag/dag-dotload/sd_dag-dotload
SimGrid (3.22) NOT RELEASED (Release Target: December 21. 2018, 22:23 UTC)
+Fixed bugs:
+ - #261: Document the parameters of parallel execution's constructor
+
+----------------------------------------------------------------------------
+
SimGrid (3.21) October 3. 2018
The Restarting Documentation (TRD) Release.
.. |API_s4u_Mailbox| replace:: **Mailbox**
+.. |API_s4u_Mailboxes| replace:: **Mailboxes**
+.. _API_s4u_Mailboxes: #s4u-mailbox
+
.. |API_s4u_NetZone| replace:: **NetZone**
.. |API_s4u_Barrier| replace:: **Barrier**
.. todo:: write this section
+.. _s4u_mailbox:
+
+Mailboxes
+*********
+
+Please also refer to the :ref:`API reference for s4u::Mailbox
+<API_s4u_Mailbox>`.
+
+===================
+What are Mailboxes?
+===================
+
+|API_s4u_Mailboxes|_ are rendez-vous points for network communications,
+similar to URLs on which you could post and retrieve data. Actually,
+the mailboxes are not involved in the communication once it starts,
+but only to find the contact with which you want to communicate.
+
+They are similar to many common things: The phone number, which allows
+the caller to find the receiver. The twitter hashtag, which help
+senders and receivers to find each others. In TCP, the pair
+``{host name, host port}`` to which you can connect to find your peer.
+In HTTP, URLs through which the clients can connect to the servers.
+In ZeroMQ, the queues are used to match senders and receivers.
+
+One big difference with most of these systems is that no actor is the
+exclusive owner of a mailbox, neither in sending nor in receiving.
+Many actors can send into and/or receive from the same mailbox. TCP
+socket ports for example are shared on the sender side but exclusive
+on the receiver side (only one process can receive from a given socket
+at a given point of time).
+
+A big difference with TCP sockets or MPI communications is that
+communications do not start right away after a
+:cpp:func:`Mailbox::put() <simgrid::s4u::Mailbox::put()>`, but wait
+for the corresponding :cpp:func:`Mailbox::get() <simgrid::s4u::Mailbox::get()>`.
+You can change this by :ref:`declaring a receiving actor <s4u_receiving_actor>`.
+
+A big difference with twitter hashtags is that SimGrid does not
+offer easy support to broadcast a given message to many
+receivers. So that would be like a twitter tag where each message
+is consumed by the first receiver.
+
+A big difference with the ZeroMQ queues is that you cannot filter
+on the data you want to get from the mailbox. To model such settings
+in SimGrid, you'd have one mailbox per potential topic, and subscribe
+to each topic individually with a
+:cpp:func:`get_async() <simgrid::s4u::Mailbox::get_async()>` on each mailbox.
+Then, use :cpp:func:`Comm::wait_any() <simgrid::s4u::Comm::wait_any()>`
+to get the first message on any of the mailbox you are subscribed onto.
+
+The mailboxes are not located on the network, and you can access
+them without any latency. The network delay are only related to the
+location of the sender and receiver once the match between them is
+done on the mailbox. This is just like the phone number that you
+can use locally, and the geographical distance only comes into play
+once you start the communication by dialing this number.
+
+=====================
+How to use Mailboxes?
+=====================
+
+You can retrieve any existing mailbox from its name (which is a
+unique string, just like a twitter tag). This results in a
+versatile mechanism that can be used to build many different
+situations.
+
+To model classical socket communications, use "hostname:port" as
+mailbox names, and make sure that only one actor reads into a given
+mailbox. This does not make it easy to build a perfectly realistic
+model of the TCP sockets, but in most cases, this system is too
+cumbersome for your simulations anyway. You probably want something
+simpler, that turns our to be easy to build with the mailboxes.
+
+Many SimGrid examples use a sort of yellow page system where the
+mailbox names are the name of the service (such as "worker",
+"master" or "reducer"). That way, you don't have to know where your
+peer is located to contact it. You don't even need its name. Its
+function is enough for that. This also gives you some sort of load
+balancing for free if more than one actor pulls from the mailbox:
+the first actor that can deal with the request will handle it.
+
+=========================================
+How put() and get() Requests are Matched?
+=========================================
+
+The matching algorithm simple: first come, first serve. When a new
+send arrives, it matches the oldest enqueued receive. If no receive is
+currently enqueued, then the incoming send is enqueued. As you can
+see, the mailbox cannot contain both send and receive requests: all
+enqueued requests must be of the same sort.
+
+.. _s4u_receiving_actor:
+
+===========================
+Declaring a Receiving Actor
+===========================
+
+The last twist is that by default in the simulator, the data starts
+to be exchanged only when both the sender and the receiver are
+declared (it waits until both :cpp:func:`put() <simgrid::s4u::Mailbox::put()>`
+and :cpp:func:`get() <simgrid::s4u::Mailbox::get()>` are posted).
+In TCP, since you establish connexions beforehand, the data starts to
+flow as soon as the sender posts it, even if the receiver did not post
+its :cpp:func:`recv() <simgrid::s4u::Mailbox::recv()>` yet.
+
+To model this in SimGrid, you can declare a specific receiver to a
+given mailbox (with the function
+:cpp:func:`set_receiver() <simgrid::s4u::Mailbox::set_receiver()>`).
+That way, any :cpp:func:`put() <simgrid::s4u::Mailbox::put()>`
+posted to that mailbox will start as soon as possible, and the data
+will already be there on the receiver host when the receiver actor
+posts its :cpp:func:`get() <simgrid::s4u::Mailbox::get()>`
+
Memory Management
*****************
s4u::Mailbox
============
+Please also refer to the :ref:`full doc on s4u::Mailbox <s4u_mailbox>`.
+
.. doxygentypedef:: MailboxPtr
.. doxygenclass:: simgrid::s4u::Mailbox
.. todo:: add the `ready` example here
+.. _s4u_ex_execution:
+
Executions on the CPU
---------------------
|br| `examples/s4u/exec-dvfs/s4u-exec-dvfs.cpp <https://framagit.org/simgrid/simgrid/tree/master/examples/s4u/exec-dvfs/s4u-exec-dvfs.cpp>`_
|br| `examples/platforms/energy_platform.xml <https://framagit.org/simgrid/simgrid/tree/master/examples/platforms/energy_platform.xml>`_
- - **Parallel tasks:**
+ - **Parallel executions:**
These objects are convenient abstractions of parallel
- computational kernels that span over several machines.
+ computational kernels that span over several machines, such as a
+ PDGEM and the other ScaLAPACK routines.
|br| `examples/s4u/exec-ptask/s4u-exec-ptask.cpp <https://framagit.org/simgrid/simgrid/tree/master/examples/s4u/exec-ptask/s4u-exec-ptask.cpp>`_
I/O on Disks and Files
#define MSG_TASK_UNINITIALIZED NULL
/** @brief Return code of most MSG functions
- @ingroup msg_simulation
- @{ */
/* Keep these code as binary values: java bindings manipulate | of these values */
typedef enum {
MSG_OK = 0, /**< @brief Everything is right. Keep on going this way ! */
return now !*/
MSG_TASK_CANCELED = 8 /**< @brief Canceled task. This task has been canceled by somebody!*/
} msg_error_t;
-/** @} */
/************************** Global ******************************************/
/** @brief set a configuration variable
* An execution of priority 2 computes twice as fast as an execution at priority 1. */
XBT_PUBLIC void execute(double flop, double priority);
-XBT_PUBLIC void parallel_execute(int host_nb, sg_host_t* host_list, double* flops_amount, double* bytes_amount);
-XBT_PUBLIC void parallel_execute(int host_nb, sg_host_t* host_list, double* flops_amount, double* bytes_amount,
+/** Block the actor until the built parallel execution terminates
+ *
+ * \rst
+ * .. _API_s4u_parallel_execute:
+ *
+ * Parallel executions convenient abstractions of parallel computational kernels that span over several machines,
+ * such as a PDGEM and the other ScaLAPACK routines. If you are interested in the effects of such parallel kernel
+ * on the platform (e.g. to schedule them wisely), there is no need to model them in all details of their internal
+ * execution and communications. It is much more convenient to model them as a single execution activity that spans
+ * over several hosts. This is exactly what s4u's Parallel Executions are.
+ *
+ * To build such an object, you need to provide a list of hosts that are involved in the parallel kernel (the
+ * actor's own host may or may not be in this list) and specify the amount of computations that should be done by
+ * each host, using a vector of flops amount. Then, you should specify the amount of data exchanged between each
+ * hosts during the parallel kernel. For that, a matrix of values is expected.
+ *
+ * For example, if your list of hosts is ``[host0, host1]``, passing a vector ``[1000, 2000]`` as a `flops_amount`
+ * vector means that `host0` should compute 1000 flops while `host1` will compute 2000 flops. A matrix of
+ * communications' sizes of ``[0, 1, 2, 3]`` specifies the following data exchanges:
+ *
+ * +-----------+-------+------+
+ * |from \\ to | host0 | host1|
+ * +===========+=======+======+
+ * |host0 | 0 | 1 |
+ * +-----------+-------+------+
+ * |host1 | 2 | 3 |
+ * +-----------+-------+------+
+ *
+ * - From host0 to host0: 0 bytes are exchanged
+ * - From host0 to host1: 1 byte is exchanged
+ * - From host1 to host0: 2 bytes are exchanged
+ * - From host1 to host1: 3 bytes are exchanged
+ *
+ * In a parallel execution, all parts (all executions on each hosts, all communications) progress exactly at the
+ * same pace, so they all terminate at the exact same pace. If one part is slow because of a slow resource or
+ * because of contention, this slows down the parallel execution as a whole.
+ *
+ * These objects are somewhat surprising from a modeling point of view. For example, the unit of their speed is
+ * somewhere between flop/sec and byte/sec. It is **strongly advised** to only use the LV08 host model when using
+ * parallel executions. Note that you can mix regular executions and communications with parallel executions,
+ * provided that the platform model is LV08.
+ *
+ * \endrst
+ */
+
+XBT_PUBLIC void parallel_execute(int host_nb, s4u::Host* host_list, double* flops_amount, double* bytes_amount);
+/** \rst
+ * Block the actor until the built :ref:`parallel execution <API_s4u_parallel_execute>` completes, or until the timeout.
+ * \endrst*/
+XBT_PUBLIC void parallel_execute(int host_nb, s4u::Host* host_list, double* flops_amount, double* bytes_amount,
double timeout);
XBT_PUBLIC ExecPtr exec_init(double flops_amounts);
namespace simgrid {
namespace s4u {
-/** @brief Mailboxes: Network rendez-vous points.
- *
- * <b>What are mailboxes?</b>
- *
- * Rendez-vous point for network communications, similar to URLs on
- * which you could post and retrieve data. Actually, the mailboxes are
- * not involved in the communication once it starts, but only to find
- * the contact with which you want to communicate.
-
- * Here are some mechanisms similar to the mailbox in other
- * communication systems: The phone number, which allows the caller to
- * find the receiver. The twitter hashtag, which help senders and
- * receivers to find each others. In TCP, the pair {host name, host
- * port} to which you can connect to find your interlocutor. In HTTP,
- * URLs through which the clients can connect to the servers. In ZeroMQ
- * and other queuing systems, the queues are used to match senders
- * and receivers.
- *
- * One big difference with most of these systems is that no actor is
- * the exclusive owner of a mailbox, neither in sending nor in
- * receiving. Many actors can send into and/or receive from the
- * same mailbox. This is a big difference to the socket ports for
- * example, that are definitely exclusive in receiving.
- *
- * Mailboxes can optionally have a @i receiver with `simgrid::s4u::Mailbox::set_receiver()`.
- * It means that the data exchange starts as soon as the sender has
- * done the `put()`, even before the corresponding `get()`
- * (usually, it starts as soon as both `put()` and `get()` are posted).
- * This is closer to the BSD semantic and can thus help to improve
- * the timing accuracy, but this is not mandatory at all.
- *
- * A big difference with twitter hashtags is that SimGrid does not
- * offer easy support to broadcast a given message to many
- * receivers. So that would be like a twitter tag where each message
- * is consumed by the first coming receiver.
- *
- * A big difference with the ZeroMQ queues is that you cannot filter
- * on the data you want to get from the mailbox. To model such settings
- * in SimGrid, you'd have one mailbox per potential topic, and subscribe
- * to each topic individually with a `get_async()` on each mailbox.
- * Then, use `Comm::wait_any()` to get the first message on any of the
- * mailbox you are subscribed onto.
- *
- * The mailboxes are not located on the network, and you can access
- * them without any latency. The network delay are only related to the
- * location of the sender and receiver once the match between them is
- * done on the mailbox. This is just like the phone number that you
- * can use locally, and the geographical distance only comes into play
- * once you start the communication by dialing this number.
- *
- * <b>How to use mailboxes?</b>
- *
- * Any existing mailbox can be retrieve from its name (which are
- * unique strings, just like with twitter tags). This results in a
- * versatile mechanism that can be used to build many different
- * situations.
- *
- * For something close to classical socket communications, use
- * "hostname:port" as mailbox names, and make sure that only one actor
- * reads into that mailbox. It's hard to build a perfectly realistic
- * model of the TCP sockets, but most of the time, this system is too
- * cumbersome for your simulations anyway. You probably want something
- * simpler, that turns our to be easy to build with the mailboxes.
- *
- * Many SimGrid examples use a sort of yellow page system where the
- * mailbox names are the name of the service (such as "worker",
- * "master" or "reducer"). That way, you don't have to know where your
- * peer is located to contact it. You don't even need its name. Its
- * function is enough for that. This also gives you some sort of load
- * balancing for free if more than one actor pulls from the mailbox:
- * the first relevant actor that can deal with the request will handle
- * it.
- *
- * <b>How are sends and receives matched?</b>
- *
- * The matching algorithm is as simple as a first come, first
- * serve. When a new send arrives, it matches the oldest enqueued
- * receive. If no receive is currently enqueued, then the incoming
- * send is enqueued. As you can see, the mailbox cannot contain both
- * send and receive requests: all enqueued requests must be of the
- * same sort.
- *
- * <b>Declaring a receiving actor</b>
- *
- * The last twist is that by default in the simulator, the data starts
- * to be exchanged only when both the sender and the receiver are
- * declared while in real systems (such as TCP or MPI), the data
- * starts to flow as soon as the sender posts it, even if the receiver
- * did not post its recv() yet. This can obviously lead to bad
- * simulation timings, as the simulated communications do not start at
- * the exact same time than the real ones.
- *
- * If the simulation timings are very important to you, you can
- * declare a specific receiver to a given mailbox (with the function
- * setReceiver()). That way, any send() posted to that mailbox will
- * start as soon as possible, and the data will already be there on
- * the receiver host when the receiver actor posts its receive().
- *
- * <b>The API</b>
- *
- */
+/** @brief Mailboxes: Network rendez-vous points. */
class XBT_PUBLIC Mailbox {
friend simgrid::s4u::Comm;
friend simgrid::kernel::activity::MailboxImpl;
/** @brief Creates a new #msg_task_t (a parallel one....).
*
* A constructor for #msg_task_t taking six arguments and returning the corresponding object.
+ *
+ * \rst
+ * See :cpp:func:`void simgrid::s4u::this_actor::parallel_execute(int, s4u::Host*, double*, double*)` for
+ * the exact semantic of the parameters.
+ * \endrst
+ *
* @param name a name for the object. It is for user-level information and can be nullptr.
* @param host_nb the number of hosts implied in the parallel task.
* @param host_list an array of @p host_nb msg_host_t.
* @param bytes_amount an array of @p host_nb* @p host_nb doubles.
* @param data a pointer to any data may want to attach to the new object.
* It is for user-level information and can be nullptr.
- * It can be retrieved with the function @ref MSG_task_get_data.
- * @see msg_task_t
- * @return The new corresponding object.
+ * It can be retrieved with the function @ref MSG_task_get_data().
*/
msg_task_t MSG_parallel_task_create(const char *name, int host_nb, const msg_host_t * host_list,
double *flops_amount, double *bytes_amount, void *data)