/** @brief Get the state set in which the action is */
ActionList* getStateSet() {return p_stateSet;};
/** @brief Get the state set in which the action is */
ActionList* getStateSet() {return p_stateSet;};
- double m_maxDuration; /*< max_duration (may fluctuate until the task is completed) */
- double m_finish; /**< finish time : this is modified during the run and fluctuates until the task is completed */
+ double m_maxDuration = NO_MAX_DURATION; /*< max_duration (may fluctuate until the task is completed) */
+ double m_finish = -1; /**< finish time : this is modified during the run and fluctuates until the task is completed */
#ifdef HAVE_LATENCY_BOUND_TRACKING
int m_latencyLimited; /**< Set to 1 if is limited by latency, 0 otherwise */
#endif
double m_cost;
simgrid::surf::Model *p_model;
#ifdef HAVE_LATENCY_BOUND_TRACKING
int m_latencyLimited; /**< Set to 1 if is limited by latency, 0 otherwise */
#endif
double m_cost;
simgrid::surf::Model *p_model;