foreach(example actor-create actor-daemon actor-join actor-kill actor-migrate actor-suspend actor-yield # actor-lifetime
- async-wait async-waitall
+ async-wait async-waitall async-waitany
exec-basic)
set(tesh_files ${tesh_files} ${CMAKE_CURRENT_SOURCE_DIR}/${example}/${example}.tesh)
set(examples_src ${examples_src} ${CMAKE_CURRENT_SOURCE_DIR}/${example}/${example}.py)
# This example shows how to block on the completion of a set of communications.
#
# As for the other asynchronous examples, the sender initiate all the messages it wants to send and
-# pack the resulting simgrid::s4u::CommPtr objects in a vector. All messages thus occurs concurrently.
+# pack the resulting simgrid.Comm objects in a list. All messages thus occur concurrently.
#
# The sender then blocks until all ongoing communication terminate, using simgrid.Comm.wait_all()
this_actor.info("Done dispatching all messages")
# Now that all message exchanges were initiated, wait for their completion in one single call
- Comm.waitall(pending_comms)
+ Comm.wait_all(pending_comms)
this_actor.info("Goodbye now!")
--- /dev/null
+# Copyright (c) 2010-2019. The SimGrid Team. All rights reserved.
+#
+# This program is free software; you can redistribute it and/or modify it
+# under the terms of the license (GNU LGPL) which comes with this package.
+
+import sys
+from simgrid import *
+
+# This example shows how to block on the completion of a set of communications.
+#
+# As for the other asynchronous examples, the sender initiate all the messages it wants to send and
+# pack the resulting simgrid.Comm objects in a list. All messages thus occur concurrently.
+#
+# The sender then loops until there is no ongoing communication. Using wait_any() ensures that the sender
+# will notice events as soon as they occur even if it does not follow the order of the container.
+#
+# Here, finalize messages will terminate earlier because their size is 0, so they travel faster than the
+# other messages of this application. As expected, the trace shows that the finalize of worker 1 is
+# processed before 'Message 5' that is sent to worker 0.
+
+class Sender:
+ def __init__(self, *args):
+ if len(args) != 3:
+ raise AssertionError("Actor sender requires 3 parameters, but got {:d}".format(len(args)))
+ self.messages_count = int(args[0]) # number of tasks
+ self.msg_size = int(args[1]) # communication cost (in bytes)
+ self.receivers_count = int(args[2]) # number of receivers
+
+ def __call__(self):
+ # List in which we store all ongoing communications
+ pending_comms = []
+
+ # Vector of the used mailboxes
+ mboxes = [Mailbox.by_name("receiver-{:d}".format(i))
+ for i in range(0, self.receivers_count)]
+
+ # Start dispatching all messages to receivers, in a round robin fashion
+ for i in range(0, self.messages_count):
+ content = "Message {:d}".format(i)
+ mbox = mboxes[i % self.receivers_count]
+
+ this_actor.info("Send '{:s}' to '{:s}'".format(content, str(mbox)))
+
+ # Create a communication representing the ongoing communication, and store it in pending_comms
+ comm = mbox.put_async(content, self.msg_size)
+ pending_comms.append(comm)
+
+ # Start sending messages to let the workers know that they should stop
+ for i in range(0, self.receivers_count):
+ mbox = mboxes[i]
+ this_actor.info("Send 'finalize' to '{:s}'".format(str(mbox)))
+ comm = mbox.put_async("finalize", 0)
+ pending_comms.append(comm)
+
+ this_actor.info("Done dispatching all messages")
+
+ # Now that all message exchanges were initiated, wait for their completion, in order of completion.
+ #
+ # This loop waits for first terminating message with wait_any() and remove it with del, until all comms are
+ # terminated.
+ # Even in this simple example, the pending comms do not terminate in the exact same order of creation.
+ while pending_comms:
+ changed_pos = Comm.wait_any(pending_comms)
+ del pending_comms[changed_pos]
+ if (changed_pos != 0):
+ this_actor.info("Remove the {:d}th pending comm: it terminated earlier than another comm that was initiated first.".format(changed_pos));
+
+ this_actor.info("Goodbye now!")
+
+
+class Receiver:
+ def __init__(self, *args):
+ if len(args) != 1: # Receiver actor expects 1 argument: its ID
+ raise AssertionError(
+ "Actor receiver requires 1 parameter, but got {:d}".format(len(args)))
+ self.mbox = Mailbox.by_name("receiver-{:s}".format(args[0]))
+
+ def __call__(self):
+ this_actor.info("Wait for my first message")
+ while True:
+ received = self.mbox.get()
+ this_actor.info("I got a '{:s}'.".format(received))
+ if received == "finalize":
+ break # If it's a finalize message, we're done.
+
+
+if __name__ == '__main__':
+ e = Engine(sys.argv)
+
+ # Load the platform description
+ e.load_platform(sys.argv[1])
+
+ # Register the classes representing the actors
+ e.register_actor("sender", Sender)
+ e.register_actor("receiver", Receiver)
+
+ e.load_deployment(sys.argv[2])
+
+ e.run()
--- /dev/null
+#!/usr/bin/env tesh
+
+p Testing Comm.wait_any()
+
+! output sort 19
+$ ${pythoncmd:=python3} ${PYTHON_TOOL_OPTIONS:=} ${bindir:=.}/async-waitany.py ${platfdir}/small_platform.xml async-waitany_d.xml "--log=root.fmt:[%10.6r]%e(%i:%P@%h)%e%m%n"
+> [ 0.000000] (1:sender@Tremblay) Send 'Message 0' to 'Mailbox(receiver-0)'
+> [ 0.000000] (2:receiver@Fafard) Wait for my first message
+> [ 0.000000] (3:receiver@Jupiter) Wait for my first message
+> [ 0.000000] (1:sender@Tremblay) Send 'Message 1' to 'Mailbox(receiver-1)'
+> [ 0.000000] (1:sender@Tremblay) Send 'Message 2' to 'Mailbox(receiver-0)'
+> [ 0.000000] (1:sender@Tremblay) Send 'Message 3' to 'Mailbox(receiver-1)'
+> [ 0.000000] (1:sender@Tremblay) Send 'Message 4' to 'Mailbox(receiver-0)'
+> [ 0.000000] (1:sender@Tremblay) Send 'Message 5' to 'Mailbox(receiver-1)'
+> [ 0.000000] (1:sender@Tremblay) Send 'finalize' to 'Mailbox(receiver-0)'
+> [ 0.000000] (1:sender@Tremblay) Send 'finalize' to 'Mailbox(receiver-1)'
+> [ 0.000000] (1:sender@Tremblay) Done dispatching all messages
+> [ 0.158397] (2:receiver@Fafard) I got a 'Message 0'.
+> [ 0.169155] (3:receiver@Jupiter) I got a 'Message 1'.
+> [ 0.316794] (2:receiver@Fafard) I got a 'Message 2'.
+> [ 0.338309] (3:receiver@Jupiter) I got a 'Message 3'.
+> [ 0.475190] (2:receiver@Fafard) I got a 'Message 4'.
+> [ 0.500898] (2:receiver@Fafard) I got a 'finalize'.
+> [ 0.500898] (1:sender@Tremblay) Remove the 1th pending comm: it terminated earlier than another comm that was initiated first.
+> [ 0.507464] (3:receiver@Jupiter) I got a 'Message 5'.
+> [ 0.526478] (3:receiver@Jupiter) I got a 'finalize'.
+> [ 0.526478] (1:sender@Tremblay) Goodbye now!
--- /dev/null
+<?xml version='1.0'?>
+<!DOCTYPE platform SYSTEM "https://simgrid.org/simgrid.dtd">
+<platform version="4.1">
+ <!-- The master actor (with some arguments) -->
+ <actor host="Tremblay" function="sender">
+ <argument value="6"/> <!-- Number of messages -->
+ <argument value="1000000"/> <!-- Size of messages -->
+ <argument value="2"/> <!-- Number of receivers -->
+ </actor>
+ <!-- The receiver processes -->
+ <actor host="Fafard" function="receiver">
+ <argument value="0"/> <!-- My name -->
+ </actor>
+ <actor host="Jupiter" function="receiver">
+ <argument value="1"/> <!-- My name -->
+ </actor>
+</platform>
/* This example shows how to block on the completion of a set of communications.
*
* As for the other asynchronous examples, the sender initiate all the messages it wants to send and
- * pack the resulting simgrid::s4u::CommPtr objects in a vector. All messages thus occurs concurrently.
+ * pack the resulting simgrid::s4u::CommPtr objects in a vector. All messages thus occur concurrently.
*
* The sender then blocks until all ongoing communication terminate, using simgrid::s4u::Comm::wait_all()
*
/* This example shows how to use simgrid::s4u::this_actor::wait_any() to wait for the first occurring event.
*
* As for the other asynchronous examples, the sender initiate all the messages it wants to send and
- * pack the resulting simgrid::s4u::CommPtr objects in a vector. All messages thus occurs concurrently.
+ * pack the resulting simgrid::s4u::CommPtr objects in a vector. All messages thus occur concurrently.
*
* The sender then loops until there is no ongoing communication. Using wait_any() ensures that the sender
* will notice events as soon as they occur even if it does not follow the order of the container.
"Test whether the communication is terminated, see :cpp:func:`simgrid::s4u::Comm::test()`")
.def("wait", [](simgrid::s4u::CommPtr self) { self->wait(); },
"Block until the completion of that communication, see :cpp:func:`simgrid::s4u::Comm::wait()`")
- .def("waitall", [](std::vector<simgrid::s4u::CommPtr>* comms) { simgrid::s4u::Comm::wait_all(comms); },
+ .def("wait_all", [](std::vector<simgrid::s4u::CommPtr>* comms) { simgrid::s4u::Comm::wait_all(comms); },
"Block until the completion of all communications in the list, see "
- ":cpp:func:`simgrid::s4u::Comm::wait_all()`");
+ ":cpp:func:`simgrid::s4u::Comm::wait_all()`")
+ .def(
+ "wait_any", [](std::vector<simgrid::s4u::CommPtr>* comms) { return simgrid::s4u::Comm::wait_any(comms); },
+ "Block until the completion of any communication in the list and return the index of the terminated one, see "
+ ":cpp:func:`simgrid::s4u::Comm::wait_any()`");
/* Class Actor */
py::class_<simgrid::s4u::Actor, ActorPtr>(m, "Actor",