return 0;
}
-static void victim()
+static void victimA_fun()
{
simgrid::s4u::this_actor::onExit(on_exit, nullptr);
XBT_INFO("Hello!");
XBT_INFO("Bye!"); /* - But will never reach the end of it */
}
+static void victimB_fun()
+{
+ XBT_INFO("Terminate before being killed");
+}
+
static void killer()
{
XBT_INFO("Hello!"); /* - First start a victim process */
- simgrid::s4u::ActorPtr poor_victim =
- simgrid::s4u::Actor::createActor("victim", simgrid::s4u::Host::by_name("Fafard"), victim);
+ simgrid::s4u::ActorPtr victimA =
+ simgrid::s4u::Actor::createActor("victim A", simgrid::s4u::Host::by_name("Fafard"), victimA_fun);
+ simgrid::s4u::ActorPtr victimB =
+ simgrid::s4u::Actor::createActor("victim B", simgrid::s4u::Host::by_name("Jupiter"), victimB_fun);
simgrid::s4u::this_actor::sleep_for(10); /* - Wait for 10 seconds */
- XBT_INFO("Resume the victim"); /* - Resume it from its suspended state */
- poor_victim->resume();
+ XBT_INFO("Resume the victim A"); /* - Resume it from its suspended state */
+ victimA->resume();
simgrid::s4u::this_actor::sleep_for(2);
- XBT_INFO("Kill the victim"); /* - and then kill it */
- poor_victim->kill();
+ XBT_INFO("Kill the victim A"); /* - and then kill it */
+ victimA->kill();
+
+ XBT_INFO("Kill victimB, even if it's already dead"); /* that's a no-op, there is no zombies in SimGrid */
+ victimB->kill();
simgrid::s4u::this_actor::sleep_for(1);
XBT_INFO("Killing everybody but myself");
xbt_assert(argc == 2, "Usage: %s platform_file\n\tExample: %s msg_platform.xml\n", argv[0], argv[0]);
e.loadPlatform(argv[1]); /* - Load the platform description */
- /* - Create and deploy killer process, that will create the victim process */
+ /* - Create and deploy killer process, that will create the victim actors */
simgrid::s4u::Actor::createActor("killer", simgrid::s4u::Host::by_name("Tremblay"), killer);
- simgrid::s4u::Actor::createActor("Alice", simgrid::s4u::Host::by_name("Jupiter"), victim);
- simgrid::s4u::Actor::createActor("Bob", simgrid::s4u::Host::by_name("Ginette"), victim);
- simgrid::s4u::Actor::createActor("Carol", simgrid::s4u::Host::by_name("Bourassa"), victim);
- simgrid::s4u::Actor::createActor("Dave", simgrid::s4u::Host::by_name("Boivin"), victim);
e.run(); /* - Run the simulation */
$ $SG_TEST_EXENV ${bindir:=.}/s4u-actor-kill ${srcdir:=.}/small_platform.xml "--log=root.fmt:[%10.6r]%e(%P@%h)%e%m%n"
> [ 0.000000] (killer@Tremblay) Hello!
-> [ 0.000000] (Alice@Jupiter) Hello!
-> [ 0.000000] (Alice@Jupiter) Suspending myself
-> [ 0.000000] (Bob@Ginette) Hello!
-> [ 0.000000] (Bob@Ginette) Suspending myself
-> [ 0.000000] (Carol@Bourassa) Hello!
-> [ 0.000000] (Carol@Bourassa) Suspending myself
-> [ 0.000000] (Dave@Boivin) Hello!
-> [ 0.000000] (Dave@Boivin) Suspending myself
-> [ 0.000000] (victim@Fafard) Hello!
-> [ 0.000000] (victim@Fafard) Suspending myself
-> [ 10.000000] (killer@Tremblay) Resume the victim
-> [ 10.000000] (victim@Fafard) OK, OK. Let's work
-> [ 12.000000] (killer@Tremblay) Kill the victim
-> [ 12.000000] (victim@Fafard) I have been killed!
+> [ 0.000000] (victim A@Fafard) Hello!
+> [ 0.000000] (victim A@Fafard) Suspending myself
+> [ 0.000000] (victim B@Jupiter) Terminate before being killed
+> [ 10.000000] (killer@Tremblay) Resume the victim A
+> [ 10.000000] (victim A@Fafard) OK, OK. Let's work
+> [ 12.000000] (killer@Tremblay) Kill the victim A
+> [ 12.000000] (victim A@Fafard) I have been killed!
+> [ 12.000000] (killer@Tremblay) Kill victimB, even if it's already dead
> [ 13.000000] (killer@Tremblay) Killing everybody but myself
-> [ 13.000000] (Alice@Jupiter) I have been killed!
-> [ 13.000000] (Bob@Ginette) I have been killed!
-> [ 13.000000] (Carol@Bourassa) I have been killed!
-> [ 13.000000] (Dave@Boivin) I have been killed!
> [ 13.000000] (killer@Tremblay) OK, goodbye now. I commit a suicide.
> [ 13.000000] (maestro@) Simulation time 13