* under the terms of the license (GNU LGPL) which comes with this package. */
#include <algorithm>
+#include <map>
+#include <unordered_map>
#include <queue>
+
+#include <boost/heap/fibonacci_heap.hpp>
#include <simgrid/plugins/load.h>
-#include <simgrid/s4u.hpp>
#include <simgrid/smpi/loadbalancer/load_balancer.hpp>
-XBT_LOG_NEW_DEFAULT_SUBCATEGORY(plugin_load_balancer_impl, smpi, "Logging specific to the SMPI load balancing plugin");
+XBT_LOG_EXTERNAL_DEFAULT_CATEGORY(plugin_load_balancer);
namespace simgrid {
namespace plugin {
namespace loadbalancer {
-static std::map<simgrid::s4u::Host*, double> additional_load;
+struct XBT_PRIVATE compare_hosts {
+ bool operator()(const simgrid::s4u::Host* a, const simgrid::s4u::Host* b) const;
+};
+
+typedef boost::heap::fibonacci_heap<simgrid::s4u::Host*, boost::heap::compare<compare_hosts>>::handle_type heap_handle;
-static bool compare_by_avg_load(simgrid::s4u::Host* a, simgrid::s4u::Host* b)
+/**
+ * Structure that imitates a std::pair, but it allows us
+ * to use meaningful names instead of .first and .second
+ */
+struct XBT_PRIVATE pair_handle_load
{
- return sg_host_get_avg_load(a) + additional_load[a] > sg_host_get_avg_load(b) + additional_load[b];
+ heap_handle update_handle;
+ double load;
+};
+
+static std::map<const simgrid::s4u::Host*, pair_handle_load> additional_load;
+
+bool compare_hosts::operator()(const simgrid::s4u::Host* a, const simgrid::s4u::Host* b) const {
+ return /*sg_host_get_avg_load(a) +*/ additional_load[a].load > /*sg_host_get_avg_load(b) +*/ additional_load[b].load;
}
+
LoadBalancer::LoadBalancer()
{
}
return not host->is_off();
});
xbt_assert(available_hosts.size() > 0, "No hosts available; are they all switched off?");
- for (auto& host : available_hosts) {
- additional_load[host] = 0;
- }
// TODO: Account for daemon background load (-> use especially the availability file)
std::vector<simgrid::s4u::ActorPtr> all_actors =
engine->get_filtered_actors([](simgrid::s4u::ActorPtr actor) { return not actor->is_daemon(); });
+
for (auto& actor : all_actors) {
- new_mapping[actor] = actor->get_host();
+ new_mapping.assign(actor, actor->get_host());
}
// Sort the actors, from highest to lowest load; we then just iterate over these actors
std::sort(all_actors.begin(), all_actors.end(), [this](simgrid::s4u::ActorPtr a, simgrid::s4u::ActorPtr b) {
- return actor_computation[a->get_pid()] < actor_computation[b->get_pid()];
+ return actor_computation[a->get_pid()] > actor_computation[b->get_pid()];
});
- for (auto& actor : all_actors) {
- XBT_INFO("Order: %li", actor->get_pid());
+
+ // Sort the hosts. Use a heap datastructure, because we have to reorder
+ // after a host got another actor assigned (or moved from).
+ // We can't use std::priorityQueue here because we modify *two* elements: The top element, which
+ // we can access and which has the lowest load, gets a new actor assigned.
+ // However, the host loosing that actor must be updated as well.
+ // std::priorityQueue is immutable and hence doesn't work for us.
+ //
+ // This heap contains the least loaded host at the top
+ boost::heap::fibonacci_heap<simgrid::s4u::Host*, boost::heap::compare<compare_hosts>> usable_hosts;
+ for (auto& host : available_hosts) {
+ std::vector<simgrid::s4u::ActorPtr> actors = host->get_all_actors();
+ heap_handle update_handle = usable_hosts.push(host); // Required to update elements in the heap
+ additional_load[host] = {update_handle, 0}; // Save the handle for later
+ for (auto& actor : actors) {
+ additional_load[host].load += actor_computation[actor->get_pid()];
+ XBT_DEBUG("Actor %li -> %f", actor->get_pid(), actor_computation[actor->get_pid()]);
+ }
+ XBT_DEBUG("Host %s initialized to %f", host->get_cname(), additional_load[host].load);
}
- // Sort the hosts. Use a heap datastructure, because we re-insert a host
- // that got an actor assigned in a possibly different position
- // This is equivalent to a std::greater<Host*> implementation that uses the load to compare the two objects.
- // --> The least loaded host will be in the first position
- std::priority_queue</*datatype*/ simgrid::s4u::Host*, /*container*/ std::vector<simgrid::s4u::Host*>,
- /*comparison function*/ std::function<bool(simgrid::s4u::Host*, simgrid::s4u::Host*)>>
- usable_hosts(compare_by_avg_load, std::move(available_hosts));
+ // Implementation of the Greedy algorithm
for (auto& actor : all_actors) {
simgrid::s4u::Host* target_host = usable_hosts.top(); // This is the host with the lowest load
- if (target_host != actor->get_host() && actor->get_host()->get_actor_count() > 1) {
+ simgrid::s4u::Host* cur_mapped_host = new_mapping.get_host(actor);
+ if (target_host != cur_mapped_host
+ && additional_load[target_host].load + actor_computation[actor->get_pid()] < additional_load[cur_mapped_host].load
+ && new_mapping.count_actors(cur_mapped_host) > 1) {
usable_hosts.pop();
+ XBT_DEBUG("Assigning %li from %s to %s -- actor_load: %f -- host_load: %f", actor->get_pid(), actor->get_host()->get_cname(), target_host->get_cname(), actor_computation[actor->get_pid()], additional_load[target_host].load);
+ additional_load[cur_mapped_host].load = std::max<double>(0.0, additional_load[cur_mapped_host].load - actor_computation[actor->get_pid()]); // No negative loads, please!
+ usable_hosts.update(additional_load[cur_mapped_host].update_handle, cur_mapped_host);
+ additional_load[target_host].load += actor_computation[actor->get_pid()];
+
+ new_mapping.assign(actor, target_host);
- assign(actor, target_host); // This updates also the load
- usable_hosts.push(target_host);
+ XBT_DEBUG("Assigning actor %li to host %s", actor->get_pid(), target_host->get_cname());
+
+ XBT_DEBUG("host_load: %f after the assignment", additional_load[target_host].load);
+ additional_load[target_host].update_handle = usable_hosts.push(target_host); // Save update handle for later
}
}
-}
-void LoadBalancer::assign(simgrid::s4u::ActorPtr actor, simgrid::s4u::Host* host)
-{
- // If an actor gets re-assigned twice, we don't want to subtract
- // the load from the same host twice so we have to use the old value of new_mapping here
- additional_load[new_mapping[actor]] -= 1; // actor->load();
- additional_load[host] += 1; // actor->load();
- new_mapping[actor] = host;
-
- XBT_INFO("Assigning actor %li to host %s", actor->get_pid(), host->get_cname());
+ while (!usable_hosts.empty()) {
+ simgrid::s4u::Host* host = usable_hosts.top();
+ usable_hosts.pop();
+
+ sg_host_load_reset(host); // Reset host load for next iterations
+
+ if (XBT_LOG_ISENABLED(plugin_load_balancer, e_xbt_log_priority_t::xbt_log_priority_debug)) {
+ /* Debug messages that allow us to verify the load for each host */
+ XBT_DEBUG("Host: %s, load total: %f", host->get_cname(), additional_load[host].load);
+ double load_verif = 0.0;
+ new_mapping.for_each_actor(host,
+ [this, &load_verif](simgrid::s4u::ActorPtr actor) {
+ load_verif += actor_computation[actor->get_pid()];
+ XBT_DEBUG(" %li (load: %f)", actor->get_pid(), actor_computation[actor->get_pid()]);
+ });
+ XBT_DEBUG("Host load verification: %f", load_verif);
+ }
+ }
+ for (auto& elem : actor_computation) { // Reset actor load
+ elem.second = 0;
+ }
}
simgrid::s4u::Host* LoadBalancer::get_mapping()
{
- return new_mapping[simgrid::s4u::Actor::self()];
+ return new_mapping.get_host(simgrid::s4u::Actor::self());
}
void LoadBalancer::record_actor_computation(simgrid::s4u::ActorPtr actor, double load)