--- /dev/null
+/* Copyright (c) 2010-2018. The SimGrid Team. All rights reserved. */
+
+/* This program is free software; you can redistribute it and/or modify it
+ * under the terms of the license (GNU LGPL) which comes with this package. */
+
+#include "simgrid/s4u.hpp"
+
+#include <cmath>
+
+XBT_LOG_NEW_DEFAULT_CATEGORY(s4u_test, "Messages specific for this s4u example");
+
+std::vector<simgrid::s4u::Host*> all_hosts;
+
+/* Helper function easing the testing of actor's ending condition */
+static void assert_exit(int status, double duration)
+{
+ double expected_time = simgrid::s4u::Engine::get_clock() + duration;
+ simgrid::s4u::this_actor::on_exit(
+ [status, expected_time](int got_status, void* /*ignored*/) {
+ xbt_assert(status == got_status, "Exit status mismatch. Expected %d, got %d", status, got_status);
+ xbt_assert(std::fabs(expected_time - simgrid::s4u::Engine::get_clock()) < 0.001,
+ "Exit time mismatch. Expected %f", expected_time);
+ XBT_VERB("Checks on exit successful");
+ },
+ nullptr);
+}
+/* Helper function in charge of running a test and doing some sanity checks afterward */
+static void run_test(const char* test_name, std::function<void()> test)
+{
+ simgrid::s4u::Actor::create(test_name, all_hosts[0], test);
+ simgrid::s4u::this_actor::sleep_for(10);
+
+ /* Check that no actor remain (but on host[0], where main_dispatcher lives */
+ for (unsigned int i = 0; i < all_hosts.size(); i++) {
+ std::vector<simgrid::s4u::ActorPtr> all_actors = all_hosts[i]->get_all_actors();
+ unsigned int expected_count = (i == 0) ? 1 : 0; // host[0] contains main_dispatcher, all other are empty
+ if (all_actors.size() != expected_count) {
+ XBT_CRITICAL("Host %s contains %lu actors but %u are expected (i=%u). Existing actors: ",
+ all_hosts[i]->get_cname(), all_actors.size(), expected_count, i);
+ for (auto act : all_actors)
+ XBT_CRITICAL(" - %s", act->get_cname());
+ xbt_die("This is wrong");
+ }
+ }
+ xbt_assert("TODO: Check that all LMM are empty");
+ XBT_INFO("SUCCESS: %s", test_name);
+ XBT_INFO("#########################################################################################################");
+}
+
+/**
+ ** Each tests
+ **/
+
+static void test_sleep()
+{
+ XBT_INFO("%s: Launch a sleep(5), and let it proceed", __func__);
+ bool global = false;
+
+ simgrid::s4u::ActorPtr sleeper5 = simgrid::s4u::Actor::create("sleep5", all_hosts[1], [&global]() {
+ assert_exit(0, 5.);
+ simgrid::s4u::this_actor::sleep_for(5);
+ global = true;
+ });
+ simgrid::s4u::this_actor::sleep_for(10);
+ xbt_assert(global, "The forked actor did not modify the global after sleeping. Was it killed before?");
+}
+
+static void test_sleep_kill_middle()
+{
+ XBT_INFO("%s: Launch a sleep(5), and kill it after 2 secs", __func__);
+
+ simgrid::s4u::ActorPtr sleeper5 = simgrid::s4u::Actor::create("sleep5_killed", all_hosts[1], []() {
+ assert_exit(1, 2);
+ simgrid::s4u::this_actor::sleep_for(5);
+ xbt_die("I should be dead now");
+ });
+
+ simgrid::s4u::this_actor::sleep_for(2);
+ sleeper5->kill();
+}
+
+static void test_sleep_kill_begin()
+{
+ XBT_INFO("%s: Launch a sleep(5), and kill it right after start", __func__);
+
+ simgrid::s4u::ActorPtr sleeper5 = simgrid::s4u::Actor::create("sleep5_killed", all_hosts[1], []() {
+ assert_exit(1, 0);
+ simgrid::s4u::this_actor::sleep_for(5);
+ xbt_die("I should be dead now");
+ });
+
+ simgrid::s4u::this_actor::yield();
+ sleeper5->kill();
+}
+
+static void test_sleep_restart_begin()
+{
+ XBT_INFO("%s: Launch a sleep(5), and restart its host right after start", __func__);
+
+ simgrid::s4u::ActorPtr sleeper5 = simgrid::s4u::Actor::create("sleep5_restarted", all_hosts[1], []() {
+ assert_exit(1, 0);
+ simgrid::s4u::this_actor::sleep_for(5);
+ xbt_die("I should be dead now");
+ });
+
+ simgrid::s4u::this_actor::yield();
+ sleeper5->get_host()->turn_off();
+ sleeper5->get_host()->turn_on();
+ XBT_INFO("Test %s is ending", __func__);
+}
+
+static void test_sleep_restart_middle()
+{
+ XBT_INFO("%s: Launch a sleep(5), and restart its host after 2 secs", __func__);
+
+ simgrid::s4u::ActorPtr sleeper5 = simgrid::s4u::Actor::create("sleep5_restarted", all_hosts[1], []() {
+ assert_exit(1, 2);
+ simgrid::s4u::this_actor::sleep_for(5);
+ xbt_die("I should be dead now");
+ });
+
+ simgrid::s4u::this_actor::sleep_for(2);
+ sleeper5->get_host()->turn_off();
+ sleeper5->get_host()->turn_on();
+ XBT_INFO("Test %s is ending", __func__);
+}
+static void test_sleep_restart_end()
+{
+ XBT_INFO("%s: Launch a sleep(5), and restart its host right when it stops", __func__);
+ bool sleeper_done = false;
+
+ simgrid::s4u::Actor::create("sleep5_restarted", all_hosts[1], [&sleeper_done]() {
+ assert_exit(0, 5);
+ simgrid::s4u::this_actor::sleep_for(5);
+ sleeper_done = true;
+ });
+ simgrid::s4u::Actor::create("killer", all_hosts[0], []() {
+ simgrid::s4u::this_actor::sleep_for(5);
+ XBT_INFO("Killer!");
+ all_hosts[1]->turn_off();
+ all_hosts[1]->turn_on();
+ });
+ simgrid::s4u::this_actor::sleep_for(10);
+ xbt_assert(sleeper_done,
+ "Restarted actor was already dead in the scheduling round during which the host_off simcall was issued");
+}
+
+static void test_comm()
+{
+ XBT_INFO("%s: Launch a communication", __func__);
+ bool send_done = false;
+ bool recv_done = false;
+
+ simgrid::s4u::Actor::create("sender", all_hosts[1], [&send_done]() {
+ assert_exit(0, 5);
+ char* payload = xbt_strdup("toto");
+ simgrid::s4u::Mailbox::by_name("mb")->put(payload, 5000);
+ send_done = true;
+ });
+ simgrid::s4u::Actor::create("receiver", all_hosts[2], [&recv_done]() {
+ assert_exit(0, 5);
+ void* payload = simgrid::s4u::Mailbox::by_name("mb")->get();
+ xbt_free(payload);
+ recv_done = true;
+ });
+
+ simgrid::s4u::this_actor::sleep_for(10);
+ xbt_assert(send_done, "Sender killed somehow. It shouldn't");
+ xbt_assert(recv_done, "Receiver killed somehow. It shouldn't");
+}
+
+static void test_comm_killsend()
+{
+ XBT_INFO("%s: Launch a communication and kill the sender", __func__);
+ bool send_done = false;
+ bool recv_done = false;
+
+ simgrid::s4u::ActorPtr sender = simgrid::s4u::Actor::create("sender", all_hosts[1], [&send_done]() {
+ assert_exit(1, 2);
+ char* payload = xbt_strdup("toto");
+ simgrid::s4u::Mailbox::by_name("mb")->put(payload, 5000);
+ send_done = true;
+ });
+ simgrid::s4u::Actor::create("receiver", all_hosts[2], [&recv_done]() {
+ assert_exit(0, 2);
+ bool got_exception = false;
+ try {
+ void* payload = simgrid::s4u::Mailbox::by_name("mb")->get();
+ xbt_free(payload);
+ } catch (simgrid::NetworkFailureException const&) {
+ got_exception = true;
+ }
+ xbt_assert(got_exception);
+ recv_done = true;
+ });
+
+ simgrid::s4u::this_actor::sleep_for(2);
+ sender->kill();
+
+ xbt_assert(not send_done, "Sender was not killed properly");
+ // xbt_assert(recv_done, "Receiver killed somehow. It shouldn't");
+}
+
+/* We need an extra actor here, so that it can sleep until the end of each test */
+static void main_dispatcher()
+{
+ run_test("sleep", test_sleep);
+ run_test("sleep killed at start", test_sleep_kill_begin);
+ run_test("sleep killed in middle", test_sleep_kill_middle);
+ /* We cannot kill right at the end of the action because killer actors are always rescheduled to the end of the round
+ * to avoid that they exit before their victim dereferences their name */
+ run_test("sleep restarted at start", test_sleep_restart_begin);
+ run_test("sleep restarted at middle", test_sleep_restart_middle);
+ run_test("sleep restarted at end", test_sleep_restart_end);
+
+ run_test("comm", test_comm);
+ // run_test("comm kill sender", test_comm_killsend);
+}
+
+int main(int argc, char* argv[])
+{
+ simgrid::s4u::Engine e(&argc, argv);
+ xbt_assert(argc > 1);
+ e.load_platform(argv[1]);
+
+ all_hosts = e.get_all_hosts();
+ simgrid::s4u::Actor::create("main_dispatcher", all_hosts[0], main_dispatcher);
+
+ e.run();
+
+ XBT_INFO("Simulation done");
+
+ return 0;
+}