- @ref s4u_ex_basics
- @ref s4u_ex_synchro
-
+
@section s4u_ex_basics Basics of SimGrid simulation
- - <b>Launching actors</b>
- Shows how to start your actors to populate your simulation\n
- @ref examples/s4u/launching/s4u_launching.cpp and @ref examples/s4u/launching/deployment.xml
+ - <b>Launching actors:</b> @ref examples/s4u/launching/s4u_launching.cpp and
+ @ref examples/s4u/launching/deployment.xml \n
+ Shows how to start your actors to populate your simulation.
+
+ - <b>Token ring:</b> @ref examples/s4u/app-token-ring/s4u_app-token-ring.cpp \n
+ Shows how to implement a classical communication pattern, where a token is exchanged along a ring to reach every
+ participant.
+
+ - <b>Master Workers:</b> @ref examples/s4u/app-token-ring/s4u_app-token-ring.cpp \n
+ Another good old example, where one Master process has a bunch of task to dispatch to a set of several Worker
+ processes.
@section s4u_ex_synchro Inter-Actor Synchronization
- - <b>Mutex.</b>
- Shows how to use simgrid::s4u::Mutex synchronization objects\n
- @ref examples/s4u/mutex/s4u_mutex.cpp
-
+ - <b>Mutex: </b> @ref examples/s4u/mutex/s4u_mutex.cpp \n
+ Shows how to use simgrid::s4u::Mutex synchronization objects.
+
*/
/**
@example examples/s4u/launching/s4u_launching.cpp
+@example examples/s4u/app-token-ring/s4u_app-token-ring.cpp
+@example examples/s4u/app-master-worker/s4u_app-master-worker.cpp
@example examples/s4u/launching/deployment.xml
@example examples/s4u/mutex/s4u_mutex.cpp