include examples/s4u/replay-comm/s4u-replay-comm_d.xml
include examples/s4u/replay-io/s4u-replay-io.cpp
include examples/s4u/replay-io/s4u-replay-io.tesh
+include examples/s4u/replay-io/s4u-replay-io.txt
include examples/s4u/replay-io/s4u-replay-io_d.xml
-include examples/s4u/replay-storage/s4u-replay-storage.txt
include examples/s4u/routing-get-clusters/s4u-routing-get-clusters.cpp
include examples/s4u/routing-get-clusters/s4u-routing-get-clusters.tesh
include examples/s4u/synchro-barrier/s4u-synchro-barrier.cpp
set(txt_files ${txt_files} ${CMAKE_CURRENT_SOURCE_DIR}/replay-comm/s4u-replay-comm-split-p0.txt
${CMAKE_CURRENT_SOURCE_DIR}/replay-comm/s4u-replay-comm-split-p1.txt
${CMAKE_CURRENT_SOURCE_DIR}/replay-comm/s4u-replay-comm.txt
- ${CMAKE_CURRENT_SOURCE_DIR}/replay-storage/s4u-replay-storage.txt
+ ${CMAKE_CURRENT_SOURCE_DIR}/replay-io/s4u-replay-io.txt
${CMAKE_CURRENT_SOURCE_DIR}/README.rst PARENT_SCOPE)
- **I/O replay:**
Presents a set of event handlers reproducing classical I/O
primitives (open, read, close).
- |br| `examples/s4u/replay-storage/s4u-replay-storage.cpp <https://framagit.org/simgrid/simgrid/tree/master/examples/s4u/replay-storage/s4u-replay-storage.cpp>`_
+ |br| `examples/s4u/replay-io/s4u-replay-io.cpp <https://framagit.org/simgrid/simgrid/tree/master/examples/s4u/replay-io/s4u-replay-io.cpp>`_
==========================
Activities: what Actors do