--- /dev/null
+.. _S4U_doc:
+
+The S4U Interface
+=================
+
+.. raw:: html
+
+ <object id="TOC" data="graphical-toc.svg" width="100%" type="image/svg+xml"></object>
+ <script>
+ window.onload=function() { // Wait for the SVG to be loaded before changing it
+ var elem=document.querySelector("#TOC").contentDocument.getElementById("S4UBox")
+ elem.style="opacity:0.93999999;fill:#ff0000;fill-opacity:0.1";
+ }
+ </script>
+ <br/>
+ <br/>
+
+The S4U interface (SimGrid for you) mixes the full power of SimGrid
+with the full power of C++. This is the prefered interface to describe
+abstract algorithms in the domains of Cloud, P2P, HPC, IoT and similar
+settings.
+
+Main Concepts
+-------------
+
+A typical SimGrid simulation is composed of several |Actors|_, that
+execute user-provided functions. The actors have to explicitly use the
+S4U interface to express their
+:ref:`computation <exhale_class_classsimgrid_1_1s4u_1_1Exec>`,
+:ref:`communication <exhale_class_classsimgrid_1_1s4u_1_1Comm>`,
+:ref:`disk usage <exhale_class_classsimgrid_1_1s4u_1_1Io>`,
+and other |Activities|_, so that they get reflected within the
+simulator. These activities take place on resources such as |Hosts|_,
+|Links|_ and |Storages|_. SimGrid predicts the time taken by each
+activity and orchestrates accordingly the actors waiting for the
+completion of these activities.
+
+
+When **communicating**, data is not directly sent to other actors but
+posted onto a |Mailbox|_ that serve as rendez-vous point between
+communicating actors. This means that you don't need to know who you
+are talking to, you just put your communication `Send` request in a
+mailbox, and it will be matched with a complementary `Receive`
+request. Alternatively, actors can interact through **classical
+synchronization mechanisms** such as |Barrier|_, |Semaphore|_,
+|Mutex|_ and |ConditionVariable|_.
+
+Each actor is located on a simulated |Host|_. Each host is located
+itself in a |NetZone|_, that knows the networking path between one
+resource to another. Each NetZone is included in another one, forming
+a tree of NetZones which root zone contains the whole platform.
+
+The :ref:`simgrid::s4u::this_actor
+<namespace_simgrid__s4u__this_actor>` namespace provides many helper
+functions to simplify the code of actors.
+
+- **Global Classes**
+
+ - :ref:`class s4u::Actor <exhale_class_classsimgrid_1_1s4u_1_1Actor>`:
+ Active entities executing your application.
+ - :ref:`class s4u::Engine <exhale_class_classsimgrid_1_1s4u_1_1Engine>`
+ Simulation engine (singleton).
+ - :ref:`class s4u::Mailbox <exhale_class_classsimgrid_1_1s4u_1_1Mailbox>`
+ Communication rendez-vous.
+
+- **Platform Elements**
+
+ - :ref:`class s4u::Host <exhale_class_classsimgrid_1_1s4u_1_1Host>`:
+ Actor location, providing computational power.
+ - :ref:`class s4u::Link <exhale_class_classsimgrid_1_1s4u_1_1Link>`
+ Interconnecting hosts.
+ - :ref:`class s4u::NetZone <exhale_class_classsimgrid_1_1s4u_1_1NetZone>`:
+ Sub-region of the platform, containing resources (Hosts, Link, etc).
+ - :ref:`class s4u::Storage <exhale_class_classsimgrid_1_1s4u_1_1Storage>`
+ Resource on which actors can write and read data.
+ - :ref:`class s4u::VirtualMachine <exhale_class_classsimgrid_1_1s4u_1_1VirtualMachine>`:
+ Execution containers that can be moved between Hosts.
+
+- **Activities** (:ref:`class s4u::Activity <exhale_class_classsimgrid_1_1s4u_1_1Activity>`):
+ The things that actors can do on resources
+
+ - :ref:`class s4u::Comm <exhale_class_classsimgrid_1_1s4u_1_1Comm>`
+ Communication activity, started on Mailboxes and consuming links.
+ - :ref:`class s4u::Exec <exhale_class_classsimgrid_1_1s4u_1_1Exec>`
+ Computation activity, started on Host and consuming CPU resources.
+ - :ref:`class s4u::Io <exhale_class_classsimgrid_1_1s4u_1_1Io>`
+ I/O activity, started on and consumming Storages.
+
+- **Synchronization Mechanisms**: Classical IPC that actors can use
+
+ - :ref:`class s4u::Barrier <exhale_class_classsimgrid_1_1s4u_1_1Barrier>`
+ - :ref:`class s4u::ConditionVariable <exhale_class_classsimgrid_1_1s4u_1_1ConditionVariable>`
+ - :ref:`class s4u::Mutex <exhale_class_classsimgrid_1_1s4u_1_1Mutex>`
+ - :ref:`class s4u::Semaphore <exhale_class_classsimgrid_1_1s4u_1_1Semaphore>`
+
+
+.. |Actors| replace:: **Actors**
+.. _Actors: api/classsimgrid_1_1s4u_1_1Actor.html
+
+.. |Activities| replace:: **Activities**
+.. _Activities: api/classsimgrid_1_1s4u_1_1Activity.html
+
+.. |Hosts| replace:: **Hosts**
+.. _Hosts: api/classsimgrid_1_1s4u_1_1Host.html
+
+.. |Links| replace:: **Links**
+.. _Links: api/classsimgrid_1_1s4u_1_1Link.html
+
+.. |Storages| replace:: **Storages**
+.. _Storages: api/classsimgrid_1_1s4u_1_1Storage.html
+
+.. |VirtualMachines| replace:: **VirtualMachines**
+.. _VirtualMachines: api/classsimgrid_1_1s4u_1_1VirtualMachine.html
+
+.. |Host| replace:: **Host**
+.. _Host: api/classsimgrid_1_1s4u_1_1Host.html
+
+.. |Mailbox| replace:: **Mailbox**
+.. _Mailbox: api/classsimgrid_1_1s4u_1_1Mailbox.html
+
+.. |NetZone| replace:: **NetZone**
+.. _NetZone: api/classsimgrid_1_1s4u_1_1NetZone.html
+
+.. |Barrier| replace:: **Barrier**
+.. _Barrier: api/classsimgrid_1_1s4u_1_1Barrier.html
+
+.. |ConditionVariable| replace:: **ConditionVariable**
+.. _ConditionVariable: api/classsimgrid_1_1s4u_1_1ConditionVariable.html
+
+.. |Mutex| replace:: **Mutex**
+.. _Mutex: api/classsimgrid_1_1s4u_1_1Mutex.html
.. _application:
+Describing your Application
+***************************
+
.. raw:: html
<object id="TOC" data="graphical-toc.svg" width="100%" type="image/svg+xml"></object>
<br/>
<br/>
-Describing your Application
-***************************
-
Every SimGrid simulation entails a distributed application, that
virtually executes on the simulated platform. This application can
be either an existing MPI program (if you use the SMPI interface), or
a program specifically written to execute within SimGrid, using one of
the dedicated APIs.
-.. raw:: html
-
- <hr/>
-
-.. _S4U_doc:
-
-The S4U Interface
-=================
-
-The S4U interface (SimGrid for you) mixes the full power of SimGrid
-with the full power of C++. This is the prefered interface to describe
-abstract algorithms in the domains of Cloud, P2P, HPC, IoT and similar
-settings.
-
-Main Concepts
--------------
-
-A typical SimGrid simulation is composed of several |Actors|_, that
-execute user-provided functions. The actors have to explicitly use the
-S4U interface to express their
-:ref:`computation <exhale_class_classsimgrid_1_1s4u_1_1Exec>`,
-:ref:`communication <exhale_class_classsimgrid_1_1s4u_1_1Comm>`,
-:ref:`disk usage <exhale_class_classsimgrid_1_1s4u_1_1Io>`,
-and other |Activities|_, so that they get reflected within the
-simulator. These activities take place on resources such as |Hosts|_,
-|Links|_ and |Storages|_. SimGrid predicts the time taken by each
-activity and orchestrates accordingly the actors waiting for the
-completion of these activities.
-
-
-When **communicating**, data is not directly sent to other actors but
-posted onto a |Mailbox|_ that serve as rendez-vous point between
-communicating actors. This means that you don't need to know who you
-are talking to, you just put your communication `Send` request in a
-mailbox, and it will be matched with a complementary `Receive`
-request. Alternatively, actors can interact through **classical
-synchronization mechanisms** such as |Barrier|_, |Semaphore|_,
-|Mutex|_ and |ConditionVariable|_.
-
-Each actor is located on a simulated |Host|_. Each host is located
-itself in a |NetZone|_, that knows the networking path between one
-resource to another. Each NetZone is included in another one, forming
-a tree of NetZones which root zone contains the whole platform.
-
-The :ref:`simgrid::s4u::this_actor
-<namespace_simgrid__s4u__this_actor>` namespace provides many helper
-functions to simplify the code of actors.
-
-- **Global Classes**
-
- - :ref:`class s4u::Actor <exhale_class_classsimgrid_1_1s4u_1_1Actor>`:
- Active entities executing your application.
- - :ref:`class s4u::Engine <exhale_class_classsimgrid_1_1s4u_1_1Engine>`
- Simulation engine (singleton).
- - :ref:`class s4u::Mailbox <exhale_class_classsimgrid_1_1s4u_1_1Mailbox>`
- Communication rendez-vous.
-
-- **Platform Elements**
-
- - :ref:`class s4u::Host <exhale_class_classsimgrid_1_1s4u_1_1Host>`:
- Actor location, providing computational power.
- - :ref:`class s4u::Link <exhale_class_classsimgrid_1_1s4u_1_1Link>`
- Interconnecting hosts.
- - :ref:`class s4u::NetZone <exhale_class_classsimgrid_1_1s4u_1_1NetZone>`:
- Sub-region of the platform, containing resources (Hosts, Link, etc).
- - :ref:`class s4u::Storage <exhale_class_classsimgrid_1_1s4u_1_1Storage>`
- Resource on which actors can write and read data.
- - :ref:`class s4u::VirtualMachine <exhale_class_classsimgrid_1_1s4u_1_1VirtualMachine>`:
- Execution containers that can be moved between Hosts.
-
-- **Activities** (:ref:`class s4u::Activity <exhale_class_classsimgrid_1_1s4u_1_1Activity>`):
- The things that actors can do on resources
-
- - :ref:`class s4u::Comm <exhale_class_classsimgrid_1_1s4u_1_1Comm>`
- Communication activity, started on Mailboxes and consuming links.
- - :ref:`class s4u::Exec <exhale_class_classsimgrid_1_1s4u_1_1Exec>`
- Computation activity, started on Host and consuming CPU resources.
- - :ref:`class s4u::Io <exhale_class_classsimgrid_1_1s4u_1_1Io>`
- I/O activity, started on and consumming Storages.
-
-- **Synchronization Mechanisms**: Classical IPC that actors can use
-
- - :ref:`class s4u::Barrier <exhale_class_classsimgrid_1_1s4u_1_1Barrier>`
- - :ref:`class s4u::ConditionVariable <exhale_class_classsimgrid_1_1s4u_1_1ConditionVariable>`
- - :ref:`class s4u::Mutex <exhale_class_classsimgrid_1_1s4u_1_1Mutex>`
- - :ref:`class s4u::Semaphore <exhale_class_classsimgrid_1_1s4u_1_1Semaphore>`
-
-
-.. |Actors| replace:: **Actors**
-.. _Actors: api/classsimgrid_1_1s4u_1_1Actor.html
-
-.. |Activities| replace:: **Activities**
-.. _Activities: api/classsimgrid_1_1s4u_1_1Activity.html
-
-.. |Hosts| replace:: **Hosts**
-.. _Hosts: api/classsimgrid_1_1s4u_1_1Host.html
-
-.. |Links| replace:: **Links**
-.. _Links: api/classsimgrid_1_1s4u_1_1Link.html
-
-.. |Storages| replace:: **Storages**
-.. _Storages: api/classsimgrid_1_1s4u_1_1Storage.html
-
-.. |VirtualMachines| replace:: **VirtualMachines**
-.. _VirtualMachines: api/classsimgrid_1_1s4u_1_1VirtualMachine.html
-
-.. |Host| replace:: **Host**
-.. _Host: api/classsimgrid_1_1s4u_1_1Host.html
-
-.. |Mailbox| replace:: **Mailbox**
-.. _Mailbox: api/classsimgrid_1_1s4u_1_1Mailbox.html
-
-.. |NetZone| replace:: **NetZone**
-.. _NetZone: api/classsimgrid_1_1s4u_1_1NetZone.html
-
-.. |Barrier| replace:: **Barrier**
-.. _Barrier: api/classsimgrid_1_1s4u_1_1Barrier.html
-
-.. |ConditionVariable| replace:: **ConditionVariable**
-.. _ConditionVariable: api/classsimgrid_1_1s4u_1_1ConditionVariable.html
-
-.. |Mutex| replace:: **Mutex**
-.. _Mutex: api/classsimgrid_1_1s4u_1_1Mutex.html
-
.. include:: app_smpi.rst
.. include:: app_legacy.rst
+
+.. toctree::
+ :hidden:
+
+ The S4U Interface <app_s4u.rst>
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