*
* insert \a obj in \a swag
*/
-void xbt_swag_insert(void *obj, xbt_swag_t swag)
+XBT_INLINE void xbt_swag_insert(void *obj, xbt_swag_t swag)
{
if (xbt_swag_belongs(obj, swag))
* insert (at the head... you probably had a very good reason to do
* that, I hope you know what you're doing) \a obj in \a swag
*/
-void xbt_swag_insert_at_head(void *obj, xbt_swag_t swag)
+XBT_INLINE void xbt_swag_insert_at_head(void *obj, xbt_swag_t swag)
{
if (xbt_swag_belongs(obj, swag))
* insert (at the tail... you probably had a very good reason to do
* that, I hope you know what you're doing) \a obj in \a swag
*/
-void xbt_swag_insert_at_tail(void *obj, xbt_swag_t swag)
+XBT_INLINE void xbt_swag_insert_at_tail(void *obj, xbt_swag_t swag)
{
if (xbt_swag_belongs(obj, swag))
*
* removes \a obj from \a swag
*/
-void *xbt_swag_remove(void *obj, xbt_swag_t swag)
+XBT_INLINE void *xbt_swag_remove(void *obj, xbt_swag_t swag)
{
size_t offset = swag->offset;