#include "simgrid/kernel/routing/NetPoint.hpp"
#include "simgrid/kernel/routing/NetZoneImpl.hpp"
#include "simgrid/s4u/Actor.hpp"
+#include "simgrid/s4u/Comm.hpp"
#include "simgrid/s4u/Engine.hpp"
#include "simgrid/s4u/Exec.hpp"
#include "simgrid/s4u/Host.hpp"
simgrid::s4u::Exec::on_completion.connect([](simgrid::s4u::ActorPtr actor) {
simgrid::instr::Container::by_name(instr_pid(actor.get()))->get_state("ACTOR_STATE")->pop_event();
});
+ simgrid::s4u::Comm::on_sender_start.connect([](simgrid::s4u::ActorPtr actor) {
+ simgrid::instr::Container::by_name(instr_pid(actor.get()))->get_state("ACTOR_STATE")->push_event("send");
+ });
+ simgrid::s4u::Comm::on_receiver_start.connect([](simgrid::s4u::ActorPtr actor) {
+ simgrid::instr::Container::by_name(instr_pid(actor.get()))->get_state("ACTOR_STATE")->push_event("receive");
+ });
+ simgrid::s4u::Comm::on_completion.connect([](simgrid::s4u::ActorPtr actor) {
+ simgrid::instr::Container::by_name(instr_pid(actor.get()))->get_state("ACTOR_STATE")->pop_event();
+ });
simgrid::s4u::Actor::on_migration_start.connect(instr_actor_on_migration_start);
simgrid::s4u::Actor::on_migration_end.connect(instr_actor_on_migration_end);
}
namespace simgrid {
namespace s4u {
+simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> s4u::Comm::on_sender_start;
+simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> s4u::Comm::on_receiver_start;
+simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> s4u::Comm::on_completion;
+
Comm::~Comm()
{
if (state_ == State::STARTED && not detached_ && (pimpl_ == nullptr || pimpl_->state_ == SIMIX_RUNNING)) {
xbt_assert(state_ == State::INITED);
if (src_buff_ != nullptr) { // Sender side
+ on_sender_start(Actor::self());
pimpl_ = simcall_comm_isend(sender_, mailbox_->get_impl(), remains_, rate_, src_buff_, src_buff_size_, match_fun_,
clean_fun_, copy_data_function_, user_data_, detached_);
} else if (dst_buff_ != nullptr) { // Receiver side
xbt_assert(not detached_, "Receive cannot be detached");
+ on_receiver_start(Actor::self());
pimpl_ = simcall_comm_irecv(receiver_, mailbox_->get_impl(), dst_buff_, &dst_buff_size_, match_fun_,
copy_data_function_, user_data_, rate_);
case State::INITED: // It's not started yet. Do it in one simcall
if (src_buff_ != nullptr) {
+ on_sender_start(Actor::self());
simcall_comm_send(sender_, mailbox_->get_impl(), remains_, rate_, src_buff_, src_buff_size_, match_fun_,
copy_data_function_, user_data_, timeout);
+
} else { // Receiver
+ on_receiver_start(Actor::self());
simcall_comm_recv(receiver_, mailbox_->get_impl(), dst_buff_, &dst_buff_size_, match_fun_, copy_data_function_,
user_data_, timeout, rate_);
}
case State::STARTED:
simcall_comm_wait(pimpl_, timeout);
+ on_completion(Actor::self());
state_ = State::FINISHED;
return this;