X-Git-Url: http://info.iut-bm.univ-fcomte.fr/pub/gitweb/simgrid.git/blobdiff_plain/ee72a3c9b1fc8095018178438c41e82b6f79815a..0b27fb5256b1ef6e36f88288e23f4a7b8a9a84b7:/docs/source/app_s4u.rst diff --git a/docs/source/app_s4u.rst b/docs/source/app_s4u.rst index a5ae90e27f..8d4ec2be63 100644 --- a/docs/source/app_s4u.rst +++ b/docs/source/app_s4u.rst @@ -21,6 +21,16 @@ with the full power of C++. This is the preferred interface to describe abstract algorithms in the domains of Cloud, P2P, HPC, IoT, and similar settings. +Currently (v3.21), S4U is definitely the way to go for long-term +projects. It is feature complete, but may still evolve slightly in the +future releases. It can already be used to do everything that can be +done in SimGrid, but you may have to adapt your code in future +releases. When this happens, compiling your code will produce +deprecation warnings for 4 releases (one year) before the removal of +the old symbols. +If you want an API that will never ever evolve in the future, you +should use the deprecated MSG API instead. + ------------- Main Concepts ------------- @@ -41,8 +51,8 @@ completion of these activities. When **communicating**, data is not directly sent to other actors but posted onto a |Mailbox|_ that serves as a rendez-vous point between communicating actors. This means that you don't need to know who you -are talking to, you just put your communication `Send` request in a -mailbox, and it will be matched with a complementary `Receive` +are talking to, you just put your communication `Put` request in a +mailbox, and it will be matched with a complementary `Get` request. Alternatively, actors can interact through **classical synchronization mechanisms** such as |Barrier|_, |Semaphore|_, |Mutex|_ and |ConditionVariable|_. @@ -132,6 +142,10 @@ functions to simplify the code of actors. .. |Mutex| replace:: **Mutex** .. _Mutex: api/classsimgrid_1_1s4u_1_1Mutex.html +.. THE EXAMPLES + +.. include:: ../../examples/s4u/README.rst + ---------- Activities ---------- @@ -197,8 +211,8 @@ with .. literalinclude:: ../../examples/s4u/async-waitall/s4u-async-waitall.cpp :language: c++ - :start-after: send-begin - :end-before: send-end + :start-after: put-begin + :end-before: put-end :dedent: 4 @@ -207,3 +221,33 @@ Activities Life cycle ..................... Sometimes, you want to change the setting of an activity before it even starts. + +.. todo:: write this section + +----------------- +Memory Management +----------------- + +For sake of simplicity, we use `RAII +`_ +everywhere in S4U. This is an idiom where resources are automatically +managed through the context. Provided that you never manipulate +objects of type Foo directly but always FooPtr references (which are +defined as `boost::intrusive_ptr +`_ +), you will never have to explicitely release the resource that +you use nor to free the memory of unused objects. + +Here is a little example: + +.. code-block:: cpp + + void myFunc() + { + simgrid::s4u::MutexPtr mutex = simgrid::s4u::Mutex::create(); // Too bad we cannot use `new` + + mutex->lock(); // use the mutex as a simple reference + // bla bla + mutex->unlock(); + + } // The mutex gets automatically freed because the only existing reference gets out of scope