X-Git-Url: http://info.iut-bm.univ-fcomte.fr/pub/gitweb/simgrid.git/blobdiff_plain/e71a2a302d28430dc1bfee906f842f5f3d0fa3ce..6cc0dc3a9543b27a6f9544f60565abe9e3ab6f3c:/src/kernel/EngineImpl.hpp diff --git a/src/kernel/EngineImpl.hpp b/src/kernel/EngineImpl.hpp index 3e1585dff6..f02256ca99 100644 --- a/src/kernel/EngineImpl.hpp +++ b/src/kernel/EngineImpl.hpp @@ -1,4 +1,4 @@ -/* Copyright (c) 2016-2021. The SimGrid Team. All rights reserved. */ +/* Copyright (c) 2016-2022. The SimGrid Team. All rights reserved. */ /* This program is free software; you can redistribute it and/or modify it * under the terms of the license (GNU LGPL) which comes with this package. */ @@ -10,53 +10,108 @@ #include #include #include +#include +#include +#include "src/kernel/activity/ExecImpl.hpp" +#include "src/kernel/activity/IoImpl.hpp" +#include "src/kernel/activity/MailboxImpl.hpp" +#include "src/kernel/activity/SleepImpl.hpp" +#include "src/kernel/activity/Synchro.hpp" +#include "src/kernel/actor/ActorImpl.hpp" +#include "src/kernel/resource/SplitDuplexLinkImpl.hpp" + +#include #include +#include +#include #include #include +#include namespace simgrid { namespace kernel { class EngineImpl { std::map> hosts_; - std::map> links_; std::unordered_map netpoints_; + std::unordered_map mailboxes_; + std::unordered_map registered_functions; // Maps function names to actor code actor::ActorCodeFactory default_function; // Function to use as a fallback when the provided name matches nothing std::vector models_; - struct ModelStruct { - int prio; - std::shared_ptr ptr; - }; - std::unordered_map models_prio_; + std::unordered_map> models_prio_; routing::NetZoneImpl* netzone_root_ = nullptr; + std::set daemons_; + std::vector actors_to_run_; + std::vector actors_that_ran_; + std::map actor_list_; + boost::intrusive::list, + &actor::ActorImpl::kernel_destroy_list_hook>> + actors_to_destroy_; +#if SIMGRID_HAVE_MC + /* MCer cannot read members actor_list_ above in the remote process, so we copy the info it needs in a dynar. + * FIXME: This is supposed to be a temporary hack. + * A better solution would be to change the split between MCer and MCed, where the responsibility + * to compute the list of the enabled transitions goes to the MCed. + * That way, the MCer would not need to have the list of actors on its side. + * These info could be published by the MCed to the MCer in a way inspired of vd.so + */ + xbt_dynar_t actors_vector_ = xbt_dynar_new(sizeof(actor::ActorImpl*), nullptr); +#endif + static double now_; + static EngineImpl* instance_; + actor::ActorImpl* maestro_ = nullptr; + context::ContextFactory* context_factory_ = nullptr; + + std::unique_ptr> platf_handle_; //!< handle for platform library friend s4u::Engine; public: EngineImpl() = default; + /* Currently, only one instance is allowed to exist. This is why you can't copy or move it */ +#ifndef DOXYGEN EngineImpl(const EngineImpl&) = delete; EngineImpl& operator=(const EngineImpl&) = delete; virtual ~EngineImpl(); + static void shutdown(); +#endif + void initialize(int* argc, char** argv); + void load_platform(const std::string& platf); void load_deployment(const std::string& file) const; + void seal_platform() const; void register_function(const std::string& name, const actor::ActorCodeFactory& code); void register_default(const actor::ActorCodeFactory& code); + bool is_maestro(const actor::ActorImpl* actor) const { return actor == maestro_; } + void set_maestro(actor::ActorImpl* actor) { maestro_ = actor; } + actor::ActorImpl* get_maestro() const { return maestro_; } + + context::ContextFactory* get_context_factory() const { return context_factory_; } + void set_context_factory(context::ContextFactory* factory) { context_factory_ = factory; } + bool has_context_factory() const { return context_factory_ != nullptr; } + + void context_mod_init() const; /** * @brief Add a model to engine list * * @param model Pointer to model * @param list List of dependencies for this model */ - void add_model(std::shared_ptr model, std::vector&& dep_models); + void add_model(std::shared_ptr model, + const std::vector& dep_models = {}); /** @brief Get list of all models managed by this engine */ const std::vector& get_all_models() const { return models_; } - static EngineImpl* get_instance() { return simgrid::s4u::Engine::get_instance()->pimpl; } + static bool has_instance() { return s4u::Engine::has_instance(); } + static EngineImpl* get_instance() { return s4u::Engine::get_instance()->pimpl; } + static EngineImpl* get_instance(int* argc, char** argv) { return s4u::Engine::get_instance(argc, argv)->pimpl; } + actor::ActorCodeFactory get_function(const std::string& name) { auto res = registered_functions.find(name); @@ -65,6 +120,63 @@ public: else return res->second; } + + routing::NetZoneImpl* get_netzone_root() const { return netzone_root_; } + + void add_daemon(actor::ActorImpl* d) { daemons_.insert(d); } + void remove_daemon(actor::ActorImpl* d); + void add_actor_to_run_list(actor::ActorImpl* actor); + void add_actor_to_run_list_no_check(actor::ActorImpl* actor); + void add_actor_to_destroy_list(actor::ActorImpl& actor) { actors_to_destroy_.push_back(actor); } + + bool has_actors_to_run() const { return not actors_to_run_.empty(); } + const actor::ActorImpl* get_first_actor_to_run() const { return actors_to_run_.front(); } + const actor::ActorImpl* get_actor_to_run_at(unsigned long int i) const { return actors_to_run_[i]; } + unsigned long int get_actor_to_run_count() const { return actors_to_run_.size(); } + size_t get_actor_count() const { return actor_list_.size(); } + actor::ActorImpl* get_actor_by_pid(aid_t pid); + void add_actor(aid_t pid, actor::ActorImpl* actor) { actor_list_[pid] = actor; } + void remove_actor(aid_t pid) { actor_list_.erase(pid); } + +#if SIMGRID_HAVE_MC + void reset_actor_dynar() { xbt_dynar_reset(actors_vector_); } + void add_actor_to_dynar(actor::ActorImpl* actor) { xbt_dynar_push_as(actors_vector_, actor::ActorImpl*, actor); } +#endif + + const std::map& get_actor_list() const { return actor_list_; } + const std::vector& get_actors_to_run() const { return actors_to_run_; } + const std::vector& get_actors_that_ran() const { return actors_that_ran_; } + + void handle_ended_actions() const; + /** + * Garbage collection + * + * Should be called some time to time to free the memory allocated for actors that have finished (or killed). + */ + void empty_trash(); + void display_all_actor_status() const; + void run_all_actors(); + + /* @brief Finish simulation initialization + * This function must be called before the first call to solve() + */ + void presolve() const; + /** @brief Performs a part of the simulation + * @param max_date Maximum date to update the simulation to, or -1 + * @return the elapsed time, or -1.0 if no event could be executed + * + * This function execute all possible events, update the action states and returns the time elapsed. + * When you call execute or communicate on a model, the corresponding actions are not executed immediately but only + * when you call solve(). + * Note that the returned elapsed time can be zero. + */ + double solve(double max_date) const; + + /** @brief Run the main simulation loop until the specified date (or infinitly if max_date is negative). */ + void run(double max_date); + + /** @brief Return the current time in milliseconds. */ + static double get_clock(); }; } // namespace kernel