X-Git-Url: http://info.iut-bm.univ-fcomte.fr/pub/gitweb/simgrid.git/blobdiff_plain/e295c984a0d5f6ba7d8ae0e802a46d1b642c2ba2..1499d653d2fa95661c35d4a980461b2f922bab65:/src/surf/HostImpl.hpp diff --git a/src/surf/HostImpl.hpp b/src/surf/HostImpl.hpp index daf38412b7..0aef460423 100644 --- a/src/surf/HostImpl.hpp +++ b/src/surf/HostImpl.hpp @@ -32,7 +32,7 @@ public: virtual kernel::resource::Action* execute_parallel(const std::vector& host_list, const double* flops_amount, const double* bytes_amount, - double rate); + double rate) = 0; }; /************ @@ -43,34 +43,42 @@ public: * @details An host represents a machine with a aggregation of a Cpu, a RoutingEdge and a Storage */ class XBT_PRIVATE HostImpl : public simgrid::surf::PropertyHolder { + std::vector actors_at_boot_; + s4u::Host* piface_ = nullptr; // FIXME: why don't we store a s4u::Host here as we do everywhere else? public: + friend simgrid::vm::VirtualMachineImpl; explicit HostImpl(s4u::Host* host); virtual ~HostImpl(); std::vector get_disks(); + void add_disk(s4u::Disk* disk); + void remove_disk(const std::string& disk_name); + /** @brief Get the vector of storages (by names) attached to the Host */ virtual std::vector get_attached_storages(); std::map storage_; std::vector disks_; - s4u::Host* piface_ = nullptr; + s4u::Host* get_iface() { return piface_; } void turn_on(); - void turn_off(); + void turn_off(kernel::actor::ActorImpl* issuer); std::vector get_all_actors(); size_t get_actor_count(); + void add_actor(kernel::actor::ActorImpl* actor) { actor_list_.push_back(*actor); } + void remove_actor(kernel::actor::ActorImpl* actor) { xbt::intrusive_erase(actor_list_, *actor); } + void add_actor_at_boot(kernel::actor::ProcessArg* arg) { actors_at_boot_.emplace_back(arg); } typedef boost::intrusive::list< kernel::actor::ActorImpl, boost::intrusive::member_hook, - &kernel::actor::ActorImpl::host_process_list_hook>> + &kernel::actor::ActorImpl::host_actor_list_hook>> ActorList; // FIXME: make these private - ActorList process_list_; - std::vector actors_at_boot_; + ActorList actor_list_; }; } }