X-Git-Url: http://info.iut-bm.univ-fcomte.fr/pub/gitweb/simgrid.git/blobdiff_plain/d68dcbd4cd142d73e90ab9376c34a435c10e1dc6..b0ac1d5d6e14550c3d3abbe50a9105513aa5a263:/include/simgrid/s4u/Actor.hpp diff --git a/include/simgrid/s4u/Actor.hpp b/include/simgrid/s4u/Actor.hpp index 22a519998d..b8e428899e 100644 --- a/include/simgrid/s4u/Actor.hpp +++ b/include/simgrid/s4u/Actor.hpp @@ -6,23 +6,12 @@ #ifndef SIMGRID_S4U_ACTOR_HPP #define SIMGRID_S4U_ACTOR_HPP -#include -#include #include -#include -#include -#include -#include -#include -#include - +#include #include #include -#include #include - -#include -#include +#include namespace simgrid { namespace s4u { @@ -164,6 +153,18 @@ public: /** Signal to others that a new actor has been created **/ static simgrid::xbt::signal on_creation; + /** Signal to others that an actor has been suspended**/ + static simgrid::xbt::signal on_suspend; + /** Signal to others that an actor has been resumed **/ + static simgrid::xbt::signal on_resume; + /** Signal to others that an actor is sleeping **/ + static simgrid::xbt::signal on_sleep; + /** Signal to others that an actor wakes up for a sleep **/ + static simgrid::xbt::signal on_wake_up; + /** Signal to others that an actor is going to migrated to another host**/ + static simgrid::xbt::signal on_migration_start; + /** Signal to others that an actor is has been migrated to another host **/ + static simgrid::xbt::signal on_migration_end; /** Signal indicating that the given actor is about to disappear */ static simgrid::xbt::signal on_destruction; @@ -236,7 +237,7 @@ public: /** Add a function to the list of "on_exit" functions for the current actor. The on_exit functions are the functions * executed when your actor is killed. You should use them to free the data used by your actor. */ - void on_exit(int_f_pvoid_pvoid_t fun, void* data); + void on_exit(std::function fun, void* data); /** Sets the time at which that actor should be killed */ void set_kill_time(double time); @@ -315,9 +316,11 @@ public: { set_auto_restart(a); } + XBT_ATTRIB_DEPRECATED_v323("Please use a std::function for first parameter.") void on_exit( + int_f_pvoid_pvoid_t fun, void* data); XBT_ATTRIB_DEPRECATED_v323("Please use Actor::on_exit()") void onExit(int_f_pvoid_pvoid_t fun, void* data) { - on_exit(fun, data); + on_exit([fun](int a, void* b) { fun((void*)(intptr_t)a, b); }, data); } XBT_ATTRIB_DEPRECATED_v323("Please use Actor::set_kill_time()") void setKillTime(double time) { set_kill_time(time); } XBT_ATTRIB_DEPRECATED_v323("Please use Actor::get_kill_time()") double getKillTime() { return get_kill_time(); } @@ -346,7 +349,7 @@ public: * @brief Static methods working on the current actor (see @ref s4u::Actor) */ namespace this_actor { -XBT_PUBLIC bool isMaestro(); +XBT_PUBLIC bool is_maestro(); /** Block the actor sleeping for that amount of seconds (may throws hostFailure) */ XBT_PUBLIC void sleep_for(double duration); @@ -379,21 +382,18 @@ XBT_PUBLIC ExecPtr exec_init(double flops_amounts); XBT_PUBLIC ExecPtr exec_async(double flops_amounts); /** @brief Returns the actor ID of the current actor). */ -XBT_PUBLIC aid_t getPid(); +XBT_PUBLIC aid_t get_pid(); /** @brief Returns the ancestor's actor ID of the current actor. */ -XBT_PUBLIC aid_t getPpid(); +XBT_PUBLIC aid_t get_ppid(); /** @brief Returns the name of the current actor. */ XBT_PUBLIC std::string get_name(); /** @brief Returns the name of the current actor as a C string. */ XBT_PUBLIC const char* get_cname(); -XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::get_name()") XBT_PUBLIC std::string getName(); -XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::get_cname()") XBT_PUBLIC const char* getCname(); - /** @brief Returns the name of the host on which the actor is running. */ -XBT_PUBLIC Host* getHost(); +XBT_PUBLIC Host* get_host(); /** @brief Suspend the actor. */ XBT_PUBLIC void suspend(); @@ -404,16 +404,28 @@ XBT_PUBLIC void yield(); /** @brief Resume the actor. */ XBT_PUBLIC void resume(); -XBT_PUBLIC bool isSuspended(); +XBT_PUBLIC bool is_suspended(); /** @brief kill the actor. */ XBT_PUBLIC void kill(); /** @brief Add a function to the list of "on_exit" functions. */ -XBT_PUBLIC void onExit(int_f_pvoid_pvoid_t fun, void* data); +XBT_ATTRIB_DEPRECATED_v323("Please use std::function for first parameter.") XBT_PUBLIC + void on_exit(int_f_pvoid_pvoid_t fun, void* data); +XBT_PUBLIC void on_exit(std::function fun, void* data); /** @brief Migrate the actor to a new host. */ XBT_PUBLIC void migrate(Host* new_host); + +XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::get_name()") XBT_PUBLIC std::string getName(); +XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::get_cname()") XBT_PUBLIC const char* getCname(); +XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::is_maestro()") XBT_PUBLIC bool isMaestro(); +XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::get_pid()") XBT_PUBLIC aid_t getPid(); +XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::get_ppid()") XBT_PUBLIC aid_t getPpid(); +XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::get_host()") XBT_PUBLIC Host* getHost(); +XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::is_suspended()") XBT_PUBLIC bool isSuspended(); +XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::on_exit()") XBT_PUBLIC + void onExit(int_f_pvoid_pvoid_t fun, void* data); } /** @} */