X-Git-Url: http://info.iut-bm.univ-fcomte.fr/pub/gitweb/simgrid.git/blobdiff_plain/a9c00311f3c25e4236d4a19543ce68f7e5ed35b8..f0bd571a5021a90e76b8f9ab8964162081fc13f1:/src/plugins/host_energy.cpp diff --git a/src/plugins/host_energy.cpp b/src/plugins/host_energy.cpp index 5f6a0e4e50..fb2b119aca 100644 --- a/src/plugins/host_energy.cpp +++ b/src/plugins/host_energy.cpp @@ -505,7 +505,7 @@ void sg_host_energy_plugin_init() simgrid::s4u::Engine::on_simulation_end_cb(&on_simulation_end); // We may only have one actor on a node. If that actor executes something like // compute -> recv -> compute - // the recv operation will not trigger a "CpuAction::on_state_change". This means + // the recv operation will not trigger a "Host::on_exec_state_change_cb". This means // that the next trigger would be the 2nd compute, hence ignoring the idle time // during the recv call. By updating at the beginning of a compute, we can // fix that. (If the cpu is not idle, this is not required.)