X-Git-Url: http://info.iut-bm.univ-fcomte.fr/pub/gitweb/simgrid.git/blobdiff_plain/a707ad979be7c88d7581f403661c67598d320d55..fcf33975379cd050a6d70b94ae7857910dd01217:/include/simgrid/simix.hpp diff --git a/include/simgrid/simix.hpp b/include/simgrid/simix.hpp index fb8addfb3c..9e3ec63a77 100644 --- a/include/simgrid/simix.hpp +++ b/include/simgrid/simix.hpp @@ -18,6 +18,8 @@ XBT_PUBLIC void simcall_run_answered(std::function const& code, simgrid::kernel::actor::SimcallObserver* observer); XBT_PUBLIC void simcall_run_blocking(std::function const& code, simgrid::kernel::actor::SimcallObserver* observer); +XBT_PUBLIC void simcall_run_object_access(std::function const& code, + simgrid::kernel::actor::ObjectAccessSimcallItem* item); namespace simgrid { namespace kernel { @@ -26,7 +28,7 @@ namespace actor { /** Execute some code in kernel context on behalf of the user code. * * Every modification of the environment must be protected this way: every setter, constructor and similar. - * Getters don't have to be protected this way. + * Getters don't have to be protected this way, and setters may use the simcall_object_access() variant (see below). * * This allows deterministic parallel simulation without any locking, even if almost nobody uses parallel simulation in * SimGrid. More interestingly it makes every modification of the simulated world observable by the model-checker, @@ -58,9 +60,32 @@ template typename std::result_of_t simcall_answered(F&& code, Sim return result.get(); } +/** Use a setter on the `item` object. That's a simcall only if running in parallel or with MC activated. + * + * Simulation without MC and without parallelism (contexts/nthreads=1) will not pay the price of a simcall for an + * harmless setter. When running in parallel, you want your write access to be done in a mutual exclusion way, while the + * getters can still occure out of order. + * + * When running in MC, you want to make this access visible to the checker. Actually in this case, it's not visible from + * the checker (and thus still use a fast track) if the setter is called from the actor that created the object. + */ +template typename std::result_of_t simcall_object_access(ObjectAccessSimcallItem* item, F&& code) +{ + // If we are in the maestro, we take the fast path and execute the code directly + if (simgrid::s4u::Actor::is_maestro()) + return std::forward(code)(); + + // If called from another thread, do a real simcall. It will be short-cut on need + using R = typename std::result_of_t; + simgrid::xbt::Result result; + simcall_run_object_access([&result, &code] { simgrid::xbt::fulfill_promise(result, std::forward(code)); }, item); + + return result.get(); +} + /** Execute some code (that does not return immediately) in kernel context * - * This is very similar to simcall() right above, but the calling actor will not get rescheduled until + * This is very similar to simcall_answered() above, but the calling actor will not get rescheduled until * actor->simcall_answer() is called explicitly. * * This is meant for blocking actions. For example, locking a mutex is a blocking simcall. @@ -91,8 +116,8 @@ auto simcall_blocking(F&& code, Observer* observer) -> decltype(observer->get_re simcall_blocking(std::forward(code), static_cast(observer)); return observer->get_result(); } +// compact namespaces are C++17 and this is a public header file so let's stick to C++14 } // namespace actor } // namespace kernel } // namespace simgrid - #endif