X-Git-Url: http://info.iut-bm.univ-fcomte.fr/pub/gitweb/simgrid.git/blobdiff_plain/9f07b2143b628041a4766877fc3cf518ffc88904..7bf5d20e2f3b137f0b08f437849834bc15984298:/include/simgrid/s4u/Actor.hpp diff --git a/include/simgrid/s4u/Actor.hpp b/include/simgrid/s4u/Actor.hpp index 2a768f341e..c158e9de9d 100644 --- a/include/simgrid/s4u/Actor.hpp +++ b/include/simgrid/s4u/Actor.hpp @@ -134,7 +134,6 @@ namespace s4u { /** @brief Simulation Agent */ XBT_PUBLIC_CLASS Actor : public simgrid::xbt::Extendable { - friend Mailbox; friend simgrid::simix::ActorImpl; friend simgrid::kernel::activity::MailboxImpl; @@ -155,12 +154,10 @@ XBT_PUBLIC_CLASS Actor : public simgrid::xbt::Extendable public: // ***** No copy ***** - Actor(Actor const&) = delete; Actor& operator=(Actor const&) = delete; // ***** Reference count (delegated to pimpl_) ***** - friend void intrusive_ptr_add_ref(Actor* actor) { xbt_assert(actor != nullptr); @@ -180,12 +177,7 @@ public: * * If the actor is restarted, the actor has a fresh copy of the function. */ - static ActorPtr createActor(const char* name, s4u::Host *host, double killTime, std::function code); - - static ActorPtr createActor(const char* name, s4u::Host *host, std::function code) - { - return createActor(name, host, -1.0, std::move(code)); - } + static ActorPtr createActor(const char* name, s4u::Host* host, std::function code); /** Create an actor using code * @@ -205,18 +197,13 @@ public: // Create actor from function name: - static ActorPtr createActor(const char* name, s4u::Host *host, double killTime, - const char* function, std::vector args); - - static ActorPtr createActor(const char* name, s4u::Host *host, const char* function, - std::vector args) - { - return createActor(name, host, -1.0, function, std::move(args)); - } + static ActorPtr createActor(const char* name, s4u::Host* host, const char* function, std::vector args); // ***** Methods ***** - /** Retrieves the name of that actor */ + /** Retrieves the name of that actor as a C string */ + const char* cname(); + /** Retrieves the name of that actor as a C++ string */ simgrid::xbt::string name(); /** Retrieves the host on which that actor is running */ s4u::Host* host(); @@ -225,17 +212,36 @@ public: /** Retrieves the PPID of that actor */ int ppid(); + /** Suspend an actor by suspending the task on which it was waiting for the completion. */ + void suspend(); + + /** Resume a suspended process by resuming the task on which it was waiting for the completion. */ + void resume(); + + /** Returns true if the process is suspended. */ + int isSuspended(); + /** If set to true, the actor will automatically restart when its host reboots */ void setAutoRestart(bool autorestart); + + /** Add a function to the list of "on_exit" functions for the current actor. The on_exit functions are the functions + * executed when your actor is killed. You should use them to free the data used by your process. + */ + void onExit(int_f_pvoid_pvoid_t fun, void* data); + /** Sets the time at which that actor should be killed */ void setKillTime(double time); /** Retrieves the time at which that actor will be killed (or -1 if not set) */ double killTime(); + void migrate(Host * new_host); + /** Ask the actor to die. * - * It will only notice your request when doing a simcall next time (a communication or similar). - * SimGrid sometimes have issues when you kill actors that are currently communicating and such. + * Any blocking activity will be canceled, and it will be rescheduled to free its memory. + * Being killed is not something that actors can defer or avoid. + * + * SimGrid still have sometimes issues when you kill actors that are currently communicating and such. * Still. Please report any bug that you may encounter with a minimal working example. */ void kill(); @@ -255,8 +261,8 @@ public: /** Ask kindly to all actors to die. Only the issuer will survive. */ static void killAll(); + static void killAll(int resetPid); -protected: /** Returns the internal implementation of this actor */ simix::ActorImpl* getImpl(); }; @@ -296,18 +302,45 @@ namespace this_actor { * See \ref Comm for the full communication API (including non blocking communications). */ XBT_PUBLIC(void*) recv(MailboxPtr chan); + XBT_PUBLIC(Comm&) irecv(MailboxPtr chan, void** data); /** Block the actor until it delivers a message of the given simulated size to the given mailbox * * See \ref Comm for the full communication API (including non blocking communications). */ - XBT_PUBLIC(void) send(MailboxPtr chan, void*payload, size_t simulatedSize); + XBT_PUBLIC(void) send(MailboxPtr chan, void* payload, double simulatedSize); + XBT_PUBLIC(void) send(MailboxPtr chan, void* payload, double simulatedSize, double timeout); + + XBT_PUBLIC(Comm&) isend(MailboxPtr chan, void* payload, double simulatedSize); - /** @brief Return the PID of the current actor. */ + /** @brief Returns the PID of the current actor. */ XBT_PUBLIC(int) pid(); - /** @brief Return the PPID of the current actor. */ - int ppid(); + /** @brief Returns the PPID of the current actor. */ + XBT_PUBLIC(int) ppid(); + + /** @brief Returns the name of the current actor. */ + XBT_PUBLIC(std::string) name(); + + /** @brief Returns the name of the host on which the process is running. */ + XBT_PUBLIC(Host*) host(); + + /** @brief Suspend the actor. */ + XBT_PUBLIC(void) suspend(); + + /** @brief Resume the actor. */ + XBT_PUBLIC(void) resume(); + + XBT_PUBLIC(int) isSuspended(); + + /** @brief kill the actor. */ + XBT_PUBLIC(void) kill(); + + /** @brief Add a function to the list of "on_exit" functions. */ + XBT_PUBLIC(void) onExit(int_f_pvoid_pvoid_t fun, void* data); + + /** @brief Migrate the actor to a new host. */ + XBT_PUBLIC(void) migrate(Host* new_host); }; /** @} */