X-Git-Url: http://info.iut-bm.univ-fcomte.fr/pub/gitweb/simgrid.git/blobdiff_plain/9a94db9ebea7a49f58308560099411d4ab59b183..4b90ce2abff77ca7898fd9292a122440df739916:/src/s4u/s4u_Actor.cpp diff --git a/src/s4u/s4u_Actor.cpp b/src/s4u/s4u_Actor.cpp index aaa86862fa..e6737e9342 100644 --- a/src/s4u/s4u_Actor.cpp +++ b/src/s4u/s4u_Actor.cpp @@ -41,7 +41,7 @@ xbt::signal s4u::Actor::on_destruction; // ***** Actor creation ***** Actor* Actor::self() { - kernel::context::Context* self_context = kernel::context::Context::self(); + const kernel::context::Context* self_context = kernel::context::Context::self(); if (self_context == nullptr) return nullptr; @@ -56,6 +56,15 @@ ActorPtr Actor::init(const std::string& name, s4u::Host* host) return actor->iface(); } +/** Set a non-default stack size for this context (in Kb) + * + * This must be done before starting the actor, and it won't work with the thread factory. */ +ActorPtr Actor::set_stacksize(unsigned stacksize) +{ + pimpl_->set_stacksize(stacksize * 1024); + return this; +} + ActorPtr Actor::start(const std::function& code) { simgrid::kernel::actor::simcall([this, &code] { pimpl_->start(code); }); @@ -109,7 +118,7 @@ void Actor::join(double timeout) issuer->simcall_answer(); } else { kernel::activity::ActivityImplPtr sync = issuer->join(target, timeout); - sync->register_simcall(&issuer->simcall); + sync->register_simcall(&issuer->simcall_); } }); } @@ -146,11 +155,11 @@ void Actor::set_host(Host* new_host) const s4u::Host* previous_location = get_host(); kernel::actor::simcall([this, new_host]() { - if (pimpl_->waiting_synchro != nullptr) { + if (pimpl_->waiting_synchro_ != nullptr) { // The actor is blocked on an activity. If it's an exec, migrate it too. // FIXME: implement the migration of other kinds of activities kernel::activity::ExecImplPtr exec = - boost::dynamic_pointer_cast(pimpl_->waiting_synchro); + boost::dynamic_pointer_cast(pimpl_->waiting_synchro_); xbt_assert(exec.get() != nullptr, "We can only migrate blocked actors when they are blocked on executions."); exec->migrate(new_host); } @@ -318,7 +327,7 @@ void sleep_for(double duration) return; } kernel::activity::ActivityImplPtr sync = issuer->sleep(duration); - sync->register_simcall(&issuer->simcall); + sync->register_simcall(&issuer->simcall_); }); Actor::on_wake_up(*issuer->ciface()); @@ -462,6 +471,23 @@ void migrate(Host* new_host) // deprecated } // namespace simgrid /* **************************** Public C interface *************************** */ +size_t sg_actor_count() +{ + return simgrid::s4u::Engine::get_instance()->get_actor_count(); +} + +sg_actor_t* sg_actor_list() +{ + simgrid::s4u::Engine* e = simgrid::s4u::Engine::get_instance(); + size_t actor_count = e->get_actor_count(); + xbt_assert(actor_count > 0, "There is no actor!"); + std::vector actors = e->get_all_actors(); + + sg_actor_t* res = xbt_new(sg_actor_t, actors.size()); + for (size_t i = 0; i < actor_count; i++) + res[i] = actors[i].get(); + return res; +} sg_actor_t sg_actor_init(const char* name, sg_host_t host) { @@ -476,6 +502,17 @@ void sg_actor_start(sg_actor_t actor, xbt_main_func_t code, int argc, const char actor->start(std::move(function)); } +sg_actor_t sg_actor_create(const char* name, sg_host_t host, xbt_main_func_t code, int argc, const char* const* argv) +{ + simgrid::kernel::actor::ActorCode function = simgrid::xbt::wrap_main(code, argc, argv); + return simgrid::s4u::Actor::init(name, host)->start(std::move(function)).get(); +} + +void sg_actor_set_stacksize(sg_actor_t actor, unsigned size) +{ + actor->set_stacksize(size); +} + void sg_actor_exit() { simgrid::s4u::this_actor::exit(); @@ -748,6 +785,10 @@ void sg_actor_execute(double flops) { simgrid::s4u::this_actor::execute(flops); } +void sg_actor_execute_with_priority(double flops, double priority) +{ + simgrid::s4u::this_actor::exec_init(flops)->set_priority(priority)->wait(); +} void sg_actor_parallel_execute(int host_nb, sg_host_t* host_list, double* flops_amount, double* bytes_amount) { @@ -787,7 +828,7 @@ void sg_actor_data_set(sg_actor_t actor, void* userdata) * The on_exit functions are the functions executed when your process is killed. * You should use them to free the data used by your process. */ -void sg_actor_on_exit(int_f_int_pvoid_t fun, void* data) +void sg_actor_on_exit(void_f_int_pvoid_t fun, void* data) { simgrid::s4u::this_actor::on_exit([fun, data](bool failed) { fun(failed ? 1 /*FAILURE*/ : 0 /*SUCCESS*/, data); }); }