X-Git-Url: http://info.iut-bm.univ-fcomte.fr/pub/gitweb/simgrid.git/blobdiff_plain/7ef49c428ab0209965a09a36ab28b59789aaa4b5..24de4abff1dbfc7c779f6768186be603342df002:/include/simgrid/s4u/Host.hpp diff --git a/include/simgrid/s4u/Host.hpp b/include/simgrid/s4u/Host.hpp index d43c985fcf..3696d9142b 100644 --- a/include/simgrid/s4u/Host.hpp +++ b/include/simgrid/s4u/Host.hpp @@ -1,4 +1,4 @@ -/* Copyright (c) 2006-2015. The SimGrid Team. All rights reserved. */ +/* Copyright (c) 2006-2018. The SimGrid Team. All rights reserved. */ /* This program is free software; you can redistribute it and/or modify it * under the terms of the license (GNU LGPL) which comes with this package. */ @@ -6,22 +6,20 @@ #ifndef SIMGRID_S4U_HOST_HPP #define SIMGRID_S4U_HOST_HPP +#include +#include +#include +#include +#include + +#include #include #include -#include "xbt/Extendable.hpp" -#include "xbt/dict.h" -#include "xbt/signal.hpp" -#include "xbt/string.hpp" -#include "xbt/swag.h" - -#include "simgrid/forward.h" -#include "simgrid/s4u/forward.hpp" - namespace simgrid { namespace xbt { -extern template class XBT_PUBLIC() Extendable; +extern template class XBT_PUBLIC Extendable; } namespace s4u { @@ -38,8 +36,7 @@ namespace s4u { * You can retrieve a particular host using simgrid::s4u::Host::byName() * and actors can retrieve the host on which they run using simgrid::s4u::Host::current(). */ -XBT_PUBLIC_CLASS Host : public simgrid::xbt::Extendable -{ +class XBT_PUBLIC Host : public simgrid::xbt::Extendable { public: explicit Host(const char* name); @@ -52,7 +49,7 @@ private: bool currentlyDestroying_ = false; public: - void destroy(); + virtual void destroy(); // No copy/move Host(Host const&) = delete; Host& operator=(Host const&) = delete; @@ -62,12 +59,22 @@ public: /** Retrieves an host from its name, or return nullptr */ static Host* by_name_or_null(std::string name); /** Retrieves an host from its name, or die */ + static s4u::Host* by_name(const char* name); + /** Retrieves an host from its name, or die */ static s4u::Host* by_name(std::string name); /** Retrieves the host on which the current actor is running */ static s4u::Host* current(); - simgrid::xbt::string const& getName() const { return name_; } - const char* getCname() { return name_.c_str(); } + XBT_ATTRIB_DEPRECATED_v323("Please use Host::get_name()") simgrid::xbt::string const& getName() const + { + return name_; + } + XBT_ATTRIB_DEPRECATED_v323("Please use Host::get_cname()") const char* getCname() const { return name_.c_str(); } + + /** Retrieves the name of that host as a C++ string */ + simgrid::xbt::string const& get_name() const { return name_; } + /** Retrieves the name of that host as a C string */ + const char* get_cname() const { return name_.c_str(); } void actorList(std::vector * whereto); @@ -86,15 +93,17 @@ public: double getSpeed(); int getCoreCount(); - xbt_dict_t getProperties(); + std::map* getProperties(); const char* getProperty(const char* key); - void setProperty(const char* key, const char* value); + void setProperty(std::string key, std::string value); void getProcesses(std::vector * list); double getPstateSpeed(int pstate_index); int getPstatesCount() const; void setPstate(int pstate_index); int getPstate(); - void getAttachedStorages(std::vector * storages); + std::vector get_attached_storages(); + XBT_ATTRIB_DEPRECATED_v323("Please use Host::get_attached_storages() instead.") void getAttachedStorages( + std::vector* storages); /** Get an associative list [mount point]->[Storage] of all local mount points. * @@ -102,11 +111,21 @@ public: */ std::unordered_map const& getMountedStorages(); - void routeTo(Host * dest, std::vector * links, double* latency); - void routeTo(Host * dest, std::vector * links, double* latency); + void routeTo(Host* dest, std::vector& links, double* latency); + void routeTo(Host* dest, std::vector& links, double* latency); + + /** Block the calling actor on an execution located on the called host + * + * It is not a problem if the actor is not located on the called host. + * The actor will not be migrated in this case. Such remote execution are easy in simulation. + */ + void execute(double flops); + + /** @brief Returns the current computation load (in flops per second) */ + double getLoad(); private: - simgrid::xbt::string name_ = "noname"; + simgrid::xbt::string name_{"noname"}; std::unordered_map* mounts = nullptr; // caching public: