X-Git-Url: http://info.iut-bm.univ-fcomte.fr/pub/gitweb/simgrid.git/blobdiff_plain/7b50ef668fe46e44363e4c7ea2089e37c6afec38..824740eb0df1dedddb86035ff3730d87e037f356:/src/mc/api/State.cpp diff --git a/src/mc/api/State.cpp b/src/mc/api/State.cpp index e93885701f..69fae98b37 100644 --- a/src/mc/api/State.cpp +++ b/src/mc/api/State.cpp @@ -4,6 +4,9 @@ * under the terms of the license (GNU LGPL) which comes with this package. */ #include "src/mc/api/State.hpp" +#include "src/mc/api/strategy/BasicStrategy.hpp" +#include "src/mc/api/strategy/WaitStrategy.hpp" +#include "src/mc/explo/Exploration.hpp" #include "src/mc/mc_config.hpp" #include @@ -14,28 +17,80 @@ namespace simgrid::mc { long State::expended_states_ = 0; -State::State(const RemoteApp& remote_app) : num_(++expended_states_) +State::State(RemoteApp& remote_app) : num_(++expended_states_) { - remote_app.get_actors_status(actors_to_run_); + XBT_VERB("Creating a guide for the state"); + if (_sg_mc_strategy == "none") + strategy_ = std::make_shared(); + if (_sg_mc_strategy == "nb_wait") + strategy_ = std::make_shared(); + recipe_ = std::list(); + + remote_app.get_actors_status(strategy_->actors_to_run_); + +#if SIMGRID_HAVE_STATEFUL_MC /* Stateful model checking */ - if ((_sg_mc_checkpoint > 0 && (num_ % _sg_mc_checkpoint == 0)) || _sg_mc_termination) { - system_state_ = std::make_shared(num_); + if ((_sg_mc_checkpoint > 0 && (num_ % _sg_mc_checkpoint == 0)) || _sg_mc_termination) + system_state_ = std::make_shared(num_, remote_app.get_page_store(), + *remote_app.get_remote_process_memory()); +#endif +} + +State::State(RemoteApp& remote_app, std::shared_ptr parent_state) + : num_(++expended_states_), parent_state_(parent_state) +{ + + if (_sg_mc_strategy == "none") + strategy_ = std::make_shared(); + if (_sg_mc_strategy == "nb_wait") + strategy_ = std::make_shared(); + *strategy_ = *(parent_state->strategy_); + + recipe_ = std::list(parent_state_->get_recipe()); + recipe_.push_back(parent_state_->get_transition()); + + remote_app.get_actors_status(strategy_->actors_to_run_); + +#if SIMGRID_HAVE_STATEFUL_MC /* Stateful model checking */ + if ((_sg_mc_checkpoint > 0 && (num_ % _sg_mc_checkpoint == 0)) || _sg_mc_termination) + system_state_ = std::make_shared(num_, remote_app.get_page_store(), + *remote_app.get_remote_process_memory()); +#endif + + /* If we want sleep set reduction, copy the sleep set and eventually removes things from it */ + if (_sg_mc_sleep_set) { + /* For each actor in the previous sleep set, keep it if it is not dependent with current transition. + * And if we kept it and the actor is enabled in this state, mark the actor as already done, so that + * it is not explored*/ + for (auto& [aid, transition] : parent_state_->get_sleep_set()) { + if (not parent_state_->get_transition()->depends(&transition)) { + sleep_set_.try_emplace(aid, transition); + if (strategy_->actors_to_run_.count(aid) != 0) { + XBT_DEBUG("Actor %ld will not be explored, for it is in the sleep set", aid); + + strategy_->actors_to_run_.at(aid).mark_done(); + } + } else + XBT_DEBUG("Transition >>%s<< removed from the sleep set because it was dependent with >>%s<<", + transition.to_string().c_str(), parent_state_->get_transition()->to_string().c_str()); + } } } std::size_t State::count_todo() const { - return boost::range::count_if(this->actors_to_run_, [](auto& pair) { return pair.second.is_todo(); }); + return boost::range::count_if(this->strategy_->actors_to_run_, [](auto& pair) { return pair.second.is_todo(); }); } -void State::mark_all_enabled_todo() +std::size_t State::count_todo_multiples() const { - for (auto const& [aid, _] : this->get_actors_list()) { - if (this->is_actor_enabled(aid)) { - this->mark_todo(aid); - } - } + size_t count = 0; + for (auto& [_, actor] : strategy_->actors_to_run_) + if (actor.is_todo()) + count += actor.get_times_not_considered(); + + return count; } Transition* State::get_transition() const @@ -45,24 +100,43 @@ Transition* State::get_transition() const aid_t State::next_transition() const { - XBT_DEBUG("Search for an actor to run. %zu actors to consider", actors_to_run_.size()); - for (auto const& [aid, actor] : actors_to_run_) { + XBT_DEBUG("Search for an actor to run. %zu actors to consider", strategy_->actors_to_run_.size()); + for (auto const& [aid, actor] : strategy_->actors_to_run_) { /* Only consider actors (1) marked as interleaving by the checker and (2) currently enabled in the application */ - if (not actor.is_todo() || not actor.is_enabled()) + if (not actor.is_todo() || not actor.is_enabled() || actor.is_done()) { + if (not actor.is_todo()) + XBT_DEBUG("Can't run actor %ld because it is not todo", aid); + + if (not actor.is_enabled()) + XBT_DEBUG("Can't run actor %ld because it is not enabled", aid); + + if (actor.is_done()) + XBT_DEBUG("Can't run actor %ld because it has already been done", aid); + continue; + } return aid; } return -1; } -void State::execute_next(aid_t next) +std::pair State::next_transition_guided() const { + return strategy_->next_transition(); +} + +// This should be done in GuidedState, or at least interact with it +void State::execute_next(aid_t next, RemoteApp& app) +{ + // First, warn the guide, so it knows how to build a proper child state + strategy_->execute_next(next, app); + // This actor is ready to be executed. Execution involves three phases: // 1. Identify the appropriate ActorState to prepare for execution // when simcall_handle will be called on it - auto& actor_state = actors_to_run_.at(next); + auto& actor_state = strategy_->actors_to_run_.at(next); const unsigned times_considered = actor_state.do_consider(); const auto* expected_executed_transition = actor_state.get_transition(times_considered); xbt_assert(expected_executed_transition != nullptr, @@ -72,7 +146,7 @@ void State::execute_next(aid_t next) // 2. Execute the actor according to the preparation above Transition::executed_transitions_++; - auto* just_executed = mc_model_checker->handle_simcall(next, times_considered, true); + auto* just_executed = app.handle_simcall(next, times_considered, true); xbt_assert(just_executed->type_ == expected_executed_transition->type_, "The transition that was just executed by actor %ld, viz:\n" "%s\n" @@ -91,6 +165,6 @@ void State::execute_next(aid_t next) auto executed_transition = std::unique_ptr(just_executed); actor_state.set_transition(std::move(executed_transition), times_considered); - mc_model_checker->wait_for_requests(); + app.wait_for_requests(); } } // namespace simgrid::mc