X-Git-Url: http://info.iut-bm.univ-fcomte.fr/pub/gitweb/simgrid.git/blobdiff_plain/7a8cd62135619ad52e05ae1c929ef07e166e4260..c3520e6897adbb11cd8762fc357ef68fd624e11e:/include/xbt/queue.h diff --git a/include/xbt/queue.h b/include/xbt/queue.h index 3b83e7f99c..ab918ffb70 100644 --- a/include/xbt/queue.h +++ b/include/xbt/queue.h @@ -1,7 +1,7 @@ /* A (synchronized) message queue. */ /* Popping an empty queue is blocking, as well as pushing a full one */ -/* Copyright (c) 2007, 2009, 2010. The SimGrid Team. +/* Copyright (c) 2007, 2009-2011, 2013-2014. The SimGrid Team. * All rights reserved. */ /* This program is free software; you can redistribute it and/or modify it @@ -21,12 +21,8 @@ SG_BEGIN_DECL() * These is the classical producer/consumer synchronization scheme, * which all concurrent programmer recode one day or another. * - * The good thing of this implementation is that it works seamlessly - * in your universe. When using one of the classical simulation - * interface (such as MSG), it achieves the synchronization on top - * of the simulator. If you use instead the real life implementation - * comming with GRAS, it uses the synchronization of your OS - * (whatever could it be). The choice is done at link time. + * The synchronization of this implementation is done within the SimGrid + * realm, switching between SimGrid processes. * * For performance concerns, the content of queue must be homogeneous, * just like dynars (see the \ref XBT_dynar section). Actually, queues use a