X-Git-Url: http://info.iut-bm.univ-fcomte.fr/pub/gitweb/simgrid.git/blobdiff_plain/75e8b2ae65722d849ef899616de7091286ec91f5..bf2eac918e4a2b27667268c0f4355f0797fd5af4:/include/simgrid/s4u/Host.hpp diff --git a/include/simgrid/s4u/Host.hpp b/include/simgrid/s4u/Host.hpp index b045a2f5c4..0375c7c159 100644 --- a/include/simgrid/s4u/Host.hpp +++ b/include/simgrid/s4u/Host.hpp @@ -1,4 +1,4 @@ -/* Copyright (c) 2006-2019. The SimGrid Team. All rights reserved. */ +/* Copyright (c) 2006-2020. The SimGrid Team. All rights reserved. */ /* This program is free software; you can redistribute it and/or modify it * under the terms of the license (GNU LGPL) which comes with this package. */ @@ -16,9 +16,7 @@ namespace simgrid { -namespace xbt { -extern template class XBT_PUBLIC Extendable; -} // namespace xbt +extern template class XBT_PUBLIC xbt::Extendable; namespace s4u { /** @ingroup s4u_api @@ -27,15 +25,18 @@ namespace s4u { * * Some physical resource with computing and networking capabilities on which Actors execute. * + * @beginrst * All hosts are automatically created during the call of the method - * @ref simgrid::s4u::Engine::load_platform(). + * :cpp:func:`simgrid::s4u::Engine::load_platform()`. * You cannot create a host yourself. * - * You can retrieve a particular host using @ref simgrid::s4u::Host::by_name() - * and actors can retrieve the host on which they run using @ref simgrid::s4u::Host::current() or - * @ref simgrid::s4u::this_actor::get_host(). + * You can retrieve a particular host using :cpp:func:`simgrid::s4u::Host::by_name()` + * and actors can retrieve the host on which they run using :cpp:func:`simgrid::s4u::Host::current()` or + * :cpp:func:`simgrid::s4u::this_actor::get_host()` + * @endrst */ class XBT_PUBLIC Host : public xbt::Extendable { +#ifndef DOXYGEN friend vm::VMModel; // Use the pimpl_cpu to compute the VM sharing friend vm::VirtualMachineImpl; // creates the the pimpl_cpu friend kernel::routing::NetZoneImpl; @@ -43,13 +44,13 @@ class XBT_PUBLIC Host : public xbt::Extendable { public: explicit Host(const std::string& name); - /** Host destruction logic */ protected: virtual ~Host(); void set_netpoint(kernel::routing::NetPoint* netpoint) { pimpl_netpoint_ = netpoint; } private: bool currently_destroying_ = false; +#endif public: /** Called on each newly created host */ @@ -63,9 +64,11 @@ public: static xbt::signal on_speed_change; virtual void destroy(); +#ifndef DOXYGEN // No copy/move Host(Host const&) = delete; Host& operator=(Host const&) = delete; +#endif /** Retrieve a host from its name, or return nullptr */ static Host* by_name_or_null(const std::string& name); @@ -107,9 +110,34 @@ public: void set_state_profile(kernel::profile::Profile* p); void set_speed_profile(kernel::profile::Profile* p); + /** @brief Get the peak computing speed in flops/s at the current pstate, NOT taking the external load into account. + * + * The amount of flops per second available for computing depends on several things: + * - The current pstate determines the maximal peak computing speed (use @ref get_pstate_speed() to retrieve the + * computing speed you would get at another pstate) + * - If you declared an external load (with @ref simgrid::surf::Cpu::set_speed_profile()), you must multiply the + * result of get_speed() by get_available_speed() to retrieve what a new computation would get. + * + * The remaining speed is then shared between the executions located on this host. + * You can retrieve the amount of tasks currently running on this host with @ref get_load(). + * + * The host may have multiple cores, and your executions may be able to use more than a single core. + * + * Finally, executions of priority 2 get twice the amount of flops than executions of priority 1. + */ double get_speed() const; + /** @brief Get the available speed ratio, between 0 and 1. + * + * This accounts for external load (see @ref simgrid::surf::Cpu::set_speed_profile()). + */ double get_available_speed() const; + /** Returns the number of core of the processor. */ int get_core_count() const; + /** Returns the current computation load (in flops per second) + * + * The external load (coming from an availability trace) is not taken in account. + * You may also be interested in the load plugin. + */ double get_load() const; double get_pstate_speed(int pstate_index) const;