X-Git-Url: http://info.iut-bm.univ-fcomte.fr/pub/gitweb/simgrid.git/blobdiff_plain/6cf65172eec69f4e0fe6c18dc9a1afa73a4b6f91..92b118819a99fbc7ccb31afd7e5fe9e6ec0c4d46:/examples/s4u/actor-create/s4u_actor-create.cpp diff --git a/examples/s4u/actor-create/s4u_actor-create.cpp b/examples/s4u/actor-create/s4u_actor-create.cpp new file mode 100644 index 0000000000..61bfeddf8b --- /dev/null +++ b/examples/s4u/actor-create/s4u_actor-create.cpp @@ -0,0 +1,118 @@ +/* Copyright (c) 2006-2016. The SimGrid Team. All rights reserved. */ + +/* This program is free software; you can redistribute it and/or modify it + * under the terms of the license (GNU LGPL) which comes with this package. */ + +/* This example shows how to declare and start your actors. + * + * The first step is to declare the code of your actors (what they do exactly does not matter to this example) and then + * you ask SimGrid to start your actors. There is three ways of doing so: + * - Directly, by instantiating your actor as paramter to Actor::create(); + * - By first registering your actors before instantiating it; + * - Through the deployment file. + * + * This example shows all these solutions, even if you obviously should use only one of these solutions to start your + * actors. The most advised solution is to use a deployment file, as it creates a clear separation between your + * application and the settings to test it. This is a better scientific methodology. Actually, starting an actor with + * Actor::create() is mostly useful to start an actor from another actor. + */ + +#include + +// This declares a logging channel so that XBT_INFO can be used later +XBT_LOG_NEW_DEFAULT_CATEGORY(s4u_actor_create, "The logging channel used in this example"); + +/* Declares a first class of actors which sends a message to the mailbox 'mb42'. + * The sent message is what was passed as parameter on creation (or 'GaBuZoMeu' by default) + * + * Later, this actor class is instantiated twice in the simulation. + */ +class Sender { +public: + std::string msg = "GaBuZoMeu"; + explicit Sender(){ + /* Constructor used when no parameter is passed to the actor */ + }; + explicit Sender(std::vector args) + { + /* This constructor is used when we pass parameters to the actor */ + if (args.size() > 0) + msg = args[0]; + } + void operator()() + { + XBT_INFO("Hello s4u, I have something to send"); + simgrid::s4u::MailboxPtr mailbox = simgrid::s4u::Mailbox::byName("mb42"); + + simgrid::s4u::this_actor::send(mailbox, xbt_strdup(msg.c_str()), msg.size()); + XBT_INFO("I'm done. See you."); + } +}; + +/* Declares a second class of actor which receive two messages on the mailbox which + * name is passed as parameter ('thingy' by default, ie the wrong one). + * + * Later, this actor class is instantiated once in the simulation. + */ +class Receiver { +public: + simgrid::s4u::MailboxPtr mailbox = simgrid::s4u::Mailbox::byName("thingy"); + + explicit Receiver() = default; + explicit Receiver(std::vector args) + { + /* This constructor is used when we pass parameters to the actor */ + /* as with argc/argv, args[0] is the actor's name, so the first parameter is args[1] */ + + /* FIXME: this is a bug as this does not happen when starting the process directly + * We should fix it by not adding the process name as argv[0] from the deployment file, + * which is useless anyway since it's always the function name in this setting. + * But this will break MSG... + */ + if (args.size() > 1) + mailbox = simgrid::s4u::Mailbox::byName(args[1]); + } + void operator()() + { + XBT_INFO("Hello s4u, I'm ready to get any message you'd want on %s", mailbox->name()); + + char* msg1 = static_cast(simgrid::s4u::this_actor::recv(mailbox)); + char* msg2 = static_cast(simgrid::s4u::this_actor::recv(mailbox)); + XBT_INFO("I received '%s' and '%s'", msg1, msg2); + XBT_INFO("I'm done. See you."); + } +}; + +/* Here comes the main function of your program */ +int main(int argc, char** argv) +{ + /* When your program starts, you have to first start a new simulation engine, as follows */ + simgrid::s4u::Engine* e = new simgrid::s4u::Engine(&argc, argv); + + /* Then you should load a platform file, describing your simulated platform */ + e->loadPlatform("../../platforms/small_platform.xml"); + + /* And now you have to ask SimGrid to actually start your actors. + * + * You can first directly start your actor, as follows. Note the last parameter: 'Sender()', + * as if you would call the Sender function. + */ + simgrid::s4u::Actor::createActor("sender1", simgrid::s4u::Host::by_name("Tremblay"), Sender()); + + /* The second way is to first register your function, and then retrieve it */ + e->registerFunction("sender"); // The sender is passed as a template parameter here + std::vector args; // Here we declare the parameter that the actor will get + args.push_back("GloubiBoulga"); // Add a parameter to the set (we could have done it in the first approach too) + + simgrid::s4u::Actor::createActor("sender2", simgrid::s4u::Host::by_name("Jupiter"), "sender", args); + + /* The third way to start your actors is to use a deployment file. */ + e->registerFunction("receiver"); // You first have to register the actor as with the second approach + e->loadDeployment("s4u_actor-create_d.xml"); // And then, you load the deployment file + + /* Once every actors are started in the engine, the simulation can start */ + e->run(); + + /* Once the simulation is done, the program is ended */ + return 0; +}