X-Git-Url: http://info.iut-bm.univ-fcomte.fr/pub/gitweb/simgrid.git/blobdiff_plain/67fe7b9d6c00b390a8598bc1e72d42d8343cb218..cdac506670725ae4fe40b3b1a31ceeb9488ce53a:/examples/s4u/actor-kill/s4u-actor-kill.cpp diff --git a/examples/s4u/actor-kill/s4u-actor-kill.cpp b/examples/s4u/actor-kill/s4u-actor-kill.cpp index 902d2cf7b0..9c0f356462 100644 --- a/examples/s4u/actor-kill/s4u-actor-kill.cpp +++ b/examples/s4u/actor-kill/s4u-actor-kill.cpp @@ -1,4 +1,4 @@ -/* Copyright (c) 2017-2018. The SimGrid Team. All rights reserved. */ +/* Copyright (c) 2017-2019. The SimGrid Team. All rights reserved. */ /* This program is free software; you can redistribute it and/or modify it * under the terms of the license (GNU LGPL) which comes with this package. */ @@ -37,7 +37,7 @@ static void killer() simgrid::s4u::this_actor::sleep_for(2); XBT_INFO("Kill the victim A"); /* - and then kill it */ - simgrid::s4u::Actor::kill(victimA->get_pid()); // Kill by PID is legit + simgrid::s4u::Actor::by_pid(victimA->get_pid())->kill(); // You can retrieve an actor from its PID (and then kill it) simgrid::s4u::this_actor::sleep_for(1);