X-Git-Url: http://info.iut-bm.univ-fcomte.fr/pub/gitweb/simgrid.git/blobdiff_plain/55a08c7439db5b0335a5b26e40b3a46e1e03d3e8..fcf6c25b7dc7f9074b1f2d83948f4ceeb45c228c:/include/simgrid/s4u/Actor.hpp diff --git a/include/simgrid/s4u/Actor.hpp b/include/simgrid/s4u/Actor.hpp index c664c030a0..1d2ac9318f 100644 --- a/include/simgrid/s4u/Actor.hpp +++ b/include/simgrid/s4u/Actor.hpp @@ -1,4 +1,4 @@ -/* Copyright (c) 2006-2020. The SimGrid Team. All rights reserved. */ +/* Copyright (c) 2006-2021. The SimGrid Team. All rights reserved. */ /* This program is free software; you can redistribute it and/or modify it * under the terms of the license (GNU LGPL) which comes with this package. */ @@ -10,12 +10,10 @@ #include #include -#include #include #include #include -#include // deprecated wrappers #include namespace simgrid { @@ -26,7 +24,7 @@ namespace s4u { /** An actor is an independent stream of execution in your distributed application. * - * \rst + * @beginrst * It is located on a (simulated) :cpp:class:`host `, but can interact * with the whole simulated platform. * @@ -39,7 +37,8 @@ namespace s4u { * The `documentation of this standard `_ * may help to understand the philosophy of the SimGrid actors. * - * \endrst */ + * @endrst + */ class XBT_PUBLIC Actor : public xbt::Extendable { #ifndef DOXYGEN friend Exec; @@ -80,7 +79,7 @@ public: /** Signal to others that an actor wakes up for a sleep **/ static xbt::signal on_wake_up; /** Signal to others that an actor is has been migrated to another host **/ - static xbt::signal on_host_change; + static xbt::signal on_host_change; #ifndef DOXYGEN static xbt::signal on_migration_start; // XBT_ATTRIB_DEPRECATED_v329 static xbt::signal on_migration_end; // XBT_ATTRIB_DEPRECATED_v329 @@ -111,6 +110,21 @@ public: /** Start a previously initialized actor */ ActorPtr start(const std::function& code); + template ActorPtr start(F code) { return start(std::function(std::move(code))); } + + template +#endif + > + ActorPtr start(F code, Args... args) + { + return start(std::bind(std::move(code), std::move(args)...)); + } + + ActorPtr start(const std::function& code, std::vector args); + /** Create an actor from a callable thing. */ template static ActorPtr create(const std::string& name, s4u::Host* host, F code) { @@ -120,9 +134,13 @@ public: /** Create an actor using a callable thing and its arguments. * * Note that the arguments will be copied, so move-only parameters are forbidden */ + template ::type> +#ifndef DOXYGEN /* breathe seem to choke on function signatures in template parameter, see breathe#611 */ + typename = typename std::result_of_t +#endif + > static ActorPtr create(const std::string& name, s4u::Host* host, F code, Args... args) { return create(name, host, std::bind(std::move(code), std::move(args)...)); @@ -178,7 +196,7 @@ public: /** Sets the time at which that actor should be killed */ void set_kill_time(double time); /** Retrieves the time at which that actor will be killed (or -1 if not set) */ - double get_kill_time(); + double get_kill_time() const; /** @brief Moves the actor to another host * @@ -209,14 +227,14 @@ public: * Blocks the calling actor until the joined actor is terminated. If actor alice executes bob.join(), then alice is * blocked until bob terminates. */ - void join(); + void join() const; /** Wait for the actor to finish, or for the timeout to elapse. * * Blocks the calling actor until the joined actor is terminated. If actor alice executes bob.join(), then alice is * blocked until bob terminates. */ - void join(double timeout); + void join(double timeout) const; /** Kill that actor and restart it from start. */ Actor* restart(); @@ -226,10 +244,14 @@ public: /** Returns the internal implementation of this actor */ kernel::actor::ActorImpl* get_impl() const { return pimpl_; } - /** Retrieve the property value (or nullptr if not set) */ + /** Retrieve the list of properties for that actor */ const std::unordered_map* get_properties() const; // FIXME: do not export the map, but only the keys or something + + /** Retrieve the property value (or nullptr if not set) */ const char* get_property(const std::string& key) const; + + /** Set a property (old values will be overwritten) */ void set_property(const std::string& key, const std::string& value); }; @@ -264,16 +286,16 @@ XBT_PUBLIC void execute(double flop); XBT_PUBLIC void execute(double flop, double priority); /** - * @example examples/s4u/exec-ptask/s4u-exec-ptask.cpp + * @example examples/cpp/exec-ptask/s4u-exec-ptask.cpp */ /** Block the current actor until the built parallel execution terminates * - * \rst + * @beginrst * .. _API_s4u_parallel_execute: * - * **Example of use:** `examples/s4u/exec-ptask/s4u-exec-ptask.cpp - * `_ + * **Example of use:** `examples/cpp/exec-ptask/s4u-exec-ptask.cpp + * `_ * * Parallel executions convenient abstractions of parallel computational kernels that span over several machines, * such as a PDGEM and the other ScaLAPACK routines. If you are interested in the effects of such parallel kernel @@ -316,7 +338,7 @@ XBT_PUBLIC void execute(double flop, double priority); * models, and you must :ref:`use the ptask_L07 host model ` for that. Note that you can mix * regular executions and communications with parallel executions, provided that the host model is ptask_L07. * - * \endrst + * @endrst */ /** Block the current actor until the built parallel execution completes */ XBT_PUBLIC void parallel_execute(const std::vector& hosts, const std::vector& flops_amounts,