X-Git-Url: http://info.iut-bm.univ-fcomte.fr/pub/gitweb/simgrid.git/blobdiff_plain/5010356b3ded0a463dae327544f6898d57c1e275..86a552c797938ffe6db296e12b7043c3c7fdf14f:/src/mc/api/State.cpp diff --git a/src/mc/api/State.cpp b/src/mc/api/State.cpp index dfb48f399a..8430f525b6 100644 --- a/src/mc/api/State.cpp +++ b/src/mc/api/State.cpp @@ -4,8 +4,12 @@ * under the terms of the license (GNU LGPL) which comes with this package. */ #include "src/mc/api/State.hpp" +#include "src/mc/api/strategy/BasicStrategy.hpp" +#include "src/mc/api/strategy/WaitStrategy.hpp" +#include "src/mc/explo/Exploration.hpp" #include "src/mc/mc_config.hpp" +#include #include XBT_LOG_NEW_DEFAULT_SUBCATEGORY(mc_state, mc, "Logging specific to MC states"); @@ -14,46 +18,119 @@ namespace simgrid::mc { long State::expended_states_ = 0; -State::State(const RemoteApp& remote_app) : num_(++expended_states_) +State::State(RemoteApp& remote_app) : num_(++expended_states_) { - remote_app.get_actors_status(actors_to_run_); + XBT_VERB("Creating a guide for the state"); + if (_sg_mc_strategy == "none") + strategy_ = std::make_shared(); + else if (_sg_mc_strategy == "nb_wait") + strategy_ = std::make_shared(); + else + THROW_IMPOSSIBLE; + remote_app.get_actors_status(strategy_->actors_to_run_); + +#if SIMGRID_HAVE_STATEFUL_MC /* Stateful model checking */ - if ((_sg_mc_checkpoint > 0 && (num_ % _sg_mc_checkpoint == 0)) || _sg_mc_termination) { - system_state_ = std::make_shared(num_); + if ((_sg_mc_checkpoint > 0 && (num_ % _sg_mc_checkpoint == 0)) || _sg_mc_termination) + system_state_ = std::make_shared(num_, remote_app.get_page_store(), + *remote_app.get_remote_process_memory()); +#endif +} + +State::State(RemoteApp& remote_app, std::shared_ptr parent_state) + : incoming_transition_(parent_state->get_transition_out()), num_(++expended_states_), parent_state_(parent_state) +{ + if (_sg_mc_strategy == "none") + strategy_ = std::make_shared(); + else if (_sg_mc_strategy == "nb_wait") + strategy_ = std::make_shared(); + else + THROW_IMPOSSIBLE; + *strategy_ = *(parent_state->strategy_); + + remote_app.get_actors_status(strategy_->actors_to_run_); + +#if SIMGRID_HAVE_STATEFUL_MC /* Stateful model checking */ + if ((_sg_mc_checkpoint > 0 && (num_ % _sg_mc_checkpoint == 0)) || _sg_mc_termination) + system_state_ = std::make_shared(num_, remote_app.get_page_store(), + *remote_app.get_remote_process_memory()); +#endif + + /* If we want sleep set reduction, copy the sleep set and eventually removes things from it */ + if (_sg_mc_sleep_set) { + /* For each actor in the previous sleep set, keep it if it is not dependent with current transition. + * And if we kept it and the actor is enabled in this state, mark the actor as already done, so that + * it is not explored*/ + for (auto& [aid, transition] : parent_state_->get_sleep_set()) { + if (not incoming_transition_->depends(&transition)) { + sleep_set_.try_emplace(aid, transition); + if (strategy_->actors_to_run_.count(aid) != 0) { + XBT_DEBUG("Actor %ld will not be explored, for it is in the sleep set", aid); + + strategy_->actors_to_run_.at(aid).mark_done(); + } + } else + XBT_DEBUG("Transition >>%s<< removed from the sleep set because it was dependent with incoming >>%s<<", + transition.to_string().c_str(), incoming_transition_->to_string().c_str()); + } } } std::size_t State::count_todo() const { - return boost::range::count_if(this->actors_to_run_, [](auto& pair) { return pair.second.is_todo(); }); + return boost::range::count_if(this->strategy_->actors_to_run_, [](auto& pair) { return pair.second.is_todo(); }); } -Transition* State::get_transition() const +std::size_t State::count_todo_multiples() const { - return transition_; + size_t count = 0; + for (auto const& [_, actor] : strategy_->actors_to_run_) + if (actor.is_todo()) + count += actor.get_times_not_considered(); + + return count; } aid_t State::next_transition() const { - XBT_DEBUG("Search for an actor to run. %zu actors to consider", actors_to_run_.size()); - for (auto const& [aid, actor] : actors_to_run_) { + XBT_DEBUG("Search for an actor to run. %zu actors to consider", strategy_->actors_to_run_.size()); + for (auto const& [aid, actor] : strategy_->actors_to_run_) { /* Only consider actors (1) marked as interleaving by the checker and (2) currently enabled in the application */ - if (not actor.is_todo() || not actor.is_enabled()) + if (not actor.is_todo() || not actor.is_enabled() || actor.is_done()) { + if (not actor.is_todo()) + XBT_DEBUG("Can't run actor %ld because it is not todo", aid); + + if (not actor.is_enabled()) + XBT_DEBUG("Can't run actor %ld because it is not enabled", aid); + + if (actor.is_done()) + XBT_DEBUG("Can't run actor %ld because it has already been done", aid); + continue; + } return aid; } return -1; } -void State::execute_next(aid_t next) +std::pair State::next_transition_guided() const { + return strategy_->next_transition(); +} + +// This should be done in GuidedState, or at least interact with it +std::shared_ptr State::execute_next(aid_t next, RemoteApp& app) +{ + // First, warn the guide, so it knows how to build a proper child state + strategy_->execute_next(next, app); + // This actor is ready to be executed. Execution involves three phases: // 1. Identify the appropriate ActorState to prepare for execution // when simcall_handle will be called on it - auto& actor_state = actors_to_run_.at(next); + auto& actor_state = strategy_->actors_to_run_.at(next); const unsigned times_considered = actor_state.do_consider(); const auto* expected_executed_transition = actor_state.get_transition(times_considered); xbt_assert(expected_executed_transition != nullptr, @@ -63,7 +140,7 @@ void State::execute_next(aid_t next) // 2. Execute the actor according to the preparation above Transition::executed_transitions_++; - auto* just_executed = mc_model_checker->handle_simcall(next, times_considered, true); + auto* just_executed = app.handle_simcall(next, times_considered, true); xbt_assert(just_executed->type_ == expected_executed_transition->type_, "The transition that was just executed by actor %ld, viz:\n" "%s\n" @@ -77,11 +154,23 @@ void State::execute_next(aid_t next) // 2. what action actor `next` was able to take given `times_considered` // The latter update is important as *more* information is potentially available // about a transition AFTER it has executed. - transition_ = just_executed; + outgoing_transition_ = std::shared_ptr(just_executed); + + actor_state.set_transition(outgoing_transition_, times_considered); + app.wait_for_requests(); - auto executed_transition = std::unique_ptr(just_executed); - actor_state.set_transition(std::move(executed_transition), times_considered); + return outgoing_transition_; +} - mc_model_checker->wait_for_requests(); +std::unordered_set State::get_backtrack_set() const +{ + std::unordered_set actors; + for (const auto& [aid, state] : get_actors_list()) { + if (state.is_todo() or state.is_done()) { + actors.insert(aid); + } + } + return actors; } + } // namespace simgrid::mc