X-Git-Url: http://info.iut-bm.univ-fcomte.fr/pub/gitweb/simgrid.git/blobdiff_plain/4e68c6fc1ff039dd2cea2688981f4c19919874d4..239cd16f4e95031d3a106e487c1485726069f1d7:/src/mc/api/State.hpp diff --git a/src/mc/api/State.hpp b/src/mc/api/State.hpp index 8a7d97e785..2f4407fb3a 100644 --- a/src/mc/api/State.hpp +++ b/src/mc/api/State.hpp @@ -42,19 +42,30 @@ class XBT_PRIVATE State : public xbt::Extendable { /** Snapshot of system state (if needed) */ std::shared_ptr system_state_; + /** Unique parent of this state. Required both for sleep set computation + and for guided model-checking */ + const State* parent_state_; + + /* Sleep sets are composed of the actor and the corresponding transition that made it being added to the sleep + * set. With this information, it is check whether it should be removed from it or not when exploring a new + * transition */ + std::map sleep_set_; + public: - explicit State(const RemoteApp& remote_app); - + explicit State(RemoteApp& remote_app); + explicit State(RemoteApp& remote_app, const State* parent_state); /* Returns a positive number if there is another transition to pick, or -1 if not */ aid_t next_transition() const; - /* Explore a new path; the parameter must be the result of a previous call to next_transition() */ - void execute_next(aid_t next); + /* Explore a new path on the remote app; the parameter 'next' must be the result of a previous call to + * next_transition() */ + void execute_next(aid_t next, RemoteApp& app); long get_num() const { return num_; } std::size_t count_todo() const; void mark_todo(aid_t actor) { actors_to_run_.at(actor).mark_todo(); } - bool is_done(aid_t actor) const { return actors_to_run_.at(actor).is_done(); } + void mark_all_enabled_todo(); + bool is_actor_done(aid_t actor) const { return actors_to_run_.at(actor).is_done(); } Transition* get_transition() const; void set_transition(Transition* t) { transition_ = t; } std::map const& get_actors_list() const { return actors_to_run_; } @@ -65,6 +76,9 @@ public: Snapshot* get_system_state() const { return system_state_.get(); } void set_system_state(std::shared_ptr state) { system_state_ = std::move(state); } + std::map const& get_sleep_set() const { return sleep_set_; } + void add_sleep_set(Transition* t) {sleep_set_.insert_or_assign(t->aid_, Transition(t->type_, t->aid_, t->times_considered_)); } + /* Returns the total amount of states created so far (for statistics) */ static long get_expanded_states() { return expended_states_; } };