X-Git-Url: http://info.iut-bm.univ-fcomte.fr/pub/gitweb/simgrid.git/blobdiff_plain/4c206c2ab2737c12672b8bc7aab7b0ea2cc99484..94f511befd8ea7dea78746c1f6ae818a778e67e7:/src/kernel/context/ContextSwapped.cpp diff --git a/src/kernel/context/ContextSwapped.cpp b/src/kernel/context/ContextSwapped.cpp index fc2663efcc..50b96bb288 100644 --- a/src/kernel/context/ContextSwapped.cpp +++ b/src/kernel/context/ContextSwapped.cpp @@ -34,33 +34,20 @@ namespace simgrid { namespace kernel { namespace context { -/* Parallel execution */ -simgrid::xbt::Parmap* SwappedContext::parmap_; -std::atomic SwappedContext::threads_working_; /* number of threads that have started their work */ +/* rank of the execution thread */ thread_local uintptr_t SwappedContext::worker_id_; /* thread-specific storage for the thread id */ -std::vector SwappedContext::workers_context_; /* space to save the worker's context in each thread */ SwappedContextFactory::SwappedContextFactory(std::string name) : ContextFactory(name), parallel_(SIMIX_context_is_parallel()) { SwappedContext::set_maestro(nullptr); - SwappedContext::initialize(parallel_); -} -SwappedContextFactory::~SwappedContextFactory() -{ - SwappedContext::finalize(); -} - -void SwappedContext::initialize(bool parallel) -{ parmap_ = nullptr; // will be created lazily with the right parameters if needed (ie, in parallel) - if (parallel) { + if (parallel_) { workers_context_.clear(); workers_context_.resize(SIMIX_context_get_nthreads(), nullptr); } } - -void SwappedContext::finalize() +SwappedContextFactory::~SwappedContextFactory() { delete parmap_; parmap_ = nullptr; @@ -166,12 +153,11 @@ void SwappedContextFactory::run_all() * for the ones of the simulated processes that must run. */ if (parallel_) { - SwappedContext::threads_working_ = 0; + threads_working_ = 0; // We lazily create the parmap so that all options are actually processed when doing so. - if (SwappedContext::parmap_ == nullptr) - SwappedContext::parmap_ = - new simgrid::xbt::Parmap(SIMIX_context_get_nthreads(), SIMIX_context_get_parallel_mode()); + if (parmap_ == nullptr) + parmap_ = new simgrid::xbt::Parmap(SIMIX_context_get_nthreads(), SIMIX_context_get_parallel_mode()); // Usually, Parmap::apply() executes the provided function on all elements of the array. // Here, the executed function does not return the control to the parmap before all the array is processed: @@ -179,7 +165,7 @@ void SwappedContextFactory::run_all() // the control to the parmap. Instead, it uses parmap_->next() to steal another work, and does it directly. // It only yields back to worker_context when the work array is exhausted. // - So, resume() is only launched from the parmap for the first job of each minion. - SwappedContext::parmap_->apply( + parmap_->apply( [](smx_actor_t process) { SwappedContext* context = static_cast(process->context_); context->resume(); @@ -205,10 +191,10 @@ void SwappedContext::resume() { if (factory_->parallel_) { // Save the thread number (my body) in an os-thread-specific area - worker_id_ = threads_working_.fetch_add(1, std::memory_order_relaxed); + worker_id_ = factory_->threads_working_.fetch_add(1, std::memory_order_relaxed); // Save my current soul (either maestro, or one of the minions) in a permanent area SwappedContext* worker_context = static_cast(self()); - workers_context_[worker_id_] = worker_context; + factory_->workers_context_[worker_id_] = worker_context; // Switch my soul and the actor's one Context::set_current(this); worker_context->swap_into(this); @@ -234,7 +220,7 @@ void SwappedContext::suspend() { if (factory_->parallel_) { // Get some more work to directly swap into the next executable actor instead of yielding back to the parmap - boost::optional next_work = parmap_->next(); + boost::optional next_work = factory_->parmap_->next(); SwappedContext* next_context; if (next_work) { // There is a next soul to embody (ie, another executable actor) @@ -244,7 +230,7 @@ void SwappedContext::suspend() // All actors were run, go back to the parmap context XBT_DEBUG("No more processes to run"); // worker_id_ is the identity of my body, stored in thread_local when starting the scheduling round - next_context = workers_context_[worker_id_]; + next_context = factory_->workers_context_[worker_id_]; // When given that soul, the body will wait for the next scheduling round }