X-Git-Url: http://info.iut-bm.univ-fcomte.fr/pub/gitweb/simgrid.git/blobdiff_plain/417ed3b671abe3a71fa4106d23d0a432084cc207..39a55a31e73d079c92a37793c58453f219c341aa:/src/mc/api/State.hpp diff --git a/src/mc/api/State.hpp b/src/mc/api/State.hpp index c10ca6200f..5415ac809a 100644 --- a/src/mc/api/State.hpp +++ b/src/mc/api/State.hpp @@ -8,6 +8,7 @@ #include "src/mc/api/ActorState.hpp" #include "src/mc/api/RemoteApp.hpp" +#include "src/mc/api/guide/GuidedState.hpp" #include "src/mc/sosp/Snapshot.hpp" #include "src/mc/transition/Transition.hpp" @@ -17,48 +18,72 @@ namespace simgrid::mc { class XBT_PRIVATE State : public xbt::Extendable { static long expended_states_; /* Count total amount of states, for stats */ - /* Outgoing transition: what was the last transition that we took to leave this state? */ - std::unique_ptr transition_; + /** + * @brief An empty transition that leads to this state by default + */ + const std::unique_ptr default_transition_ = std::make_unique(); + + /** + * @brief The outgoing transition: what was the last transition that + * we took to leave this state? + * + * The owner of the transition is the `ActorState` instance which exists in this state, + * or a reference to the internal default transition `Transition()` if no transition has been + * set + */ + Transition* transition_ = default_transition_.get(); /** Sequential state ID (used for debugging) */ long num_ = 0; - /** State's exploration status by actor. Not all the actors are there, only the ones that are ready-to-run in this state */ - std::map actors_to_run_; - /** Snapshot of system state (if needed) */ std::shared_ptr system_state_; + /** Unique parent of this state. Required both for sleep set computation + and for guided model-checking */ + const State* parent_state_; + + std::unique_ptr guide; + + /* Sleep sets are composed of the actor and the corresponding transition that made it being added to the sleep + * set. With this information, it is check whether it should be removed from it or not when exploring a new + * transition */ std::map sleep_set_; - + public: - explicit State(const RemoteApp& remote_app); - explicit State(const RemoteApp& remote_app, const State* previous_state); + explicit State(RemoteApp& remote_app); + explicit State(RemoteApp& remote_app, const State* parent_state); /* Returns a positive number if there is another transition to pick, or -1 if not */ aid_t next_transition() const; + /* Same as next_transition, but choice is now guided, and a double corresponding to the + internal cost of the transition is returned */ + std::pair next_transition_guided() const; - /* Explore a new path; the parameter must be the result of a previous call to next_transition() */ - void execute_next(aid_t next); + /* Explore a new path on the remote app; the parameter 'next' must be the result of a previous call to + * next_transition() */ + void execute_next(aid_t next, RemoteApp& app); long get_num() const { return num_; } std::size_t count_todo() const; - void mark_todo(aid_t actor) { actors_to_run_.at(actor).mark_todo(); } - void mark_done(aid_t actor) { actors_to_run_.at(actor).mark_done();} - void mark_all_todo(); - bool is_done(aid_t actor) const { return actors_to_run_.at(actor).is_done(); } + void mark_todo(aid_t actor) { guide->actors_to_run_.at(actor).mark_todo(); } + void mark_all_enabled_todo(); + bool is_actor_done(aid_t actor) const { return guide->actors_to_run_.at(actor).is_done(); } Transition* get_transition() const; - void set_transition(Transition* t) { transition_.reset(t); } - std::map const& get_actors_list() const { return actors_to_run_; } + void set_transition(Transition* t) { transition_ = t; } + std::map const& get_actors_list() const { return guide->actors_to_run_; } - unsigned long get_actor_count() const { return actors_to_run_.size(); } - bool is_actor_enabled(aid_t actor) { return actors_to_run_.at(actor).is_enabled(); } + unsigned long get_actor_count() const { return guide->actors_to_run_.size(); } + bool is_actor_enabled(aid_t actor) { return guide->actors_to_run_.at(actor).is_enabled(); } Snapshot* get_system_state() const { return system_state_.get(); } void set_system_state(std::shared_ptr state) { system_state_ = std::move(state); } std::map const& get_sleep_set() const { return sleep_set_; } - void set_sleep_set(Transition* t) {sleep_set_.insert_or_assign(t->aid_, Transition(t->type_, t->aid_, t->times_considered_)); } - + void add_sleep_set(Transition* t) + { + sleep_set_.insert_or_assign(t->aid_, Transition(t->type_, t->aid_, t->times_considered_)); + } + /* Returns the total amount of states created so far (for statistics) */ static long get_expanded_states() { return expended_states_; } };