X-Git-Url: http://info.iut-bm.univ-fcomte.fr/pub/gitweb/simgrid.git/blobdiff_plain/3e12da4b2974f4c281ec8986d429fa511ffb881c..538e48bb6c4feba8330bdf4795794f682aa78840:/src/bindings/python/simgrid_python.cpp diff --git a/src/bindings/python/simgrid_python.cpp b/src/bindings/python/simgrid_python.cpp index 10e2037550..d5ed15963a 100644 --- a/src/bindings/python/simgrid_python.cpp +++ b/src/bindings/python/simgrid_python.cpp @@ -3,18 +3,19 @@ /* This program is free software; you can redistribute it and/or modify it * under the terms of the license (GNU LGPL) which comes with this package. */ -#include -#include -#include - -#include -#include - +#include "src/kernel/context/Context.hpp" #include #include #include #include +#include +#include + +#include +#include +#include + namespace py = pybind11; using simgrid::s4u::Actor; using simgrid::s4u::ActorPtr; @@ -46,6 +47,9 @@ PYBIND11_MODULE(simgrid, m) m.attr("simgrid_version") = simgrid_version; + // Internal exception used to kill actors and sweep the RAII chimney (free objects living on the stack) + py::object pyStopRequestEx = py::register_exception(m, "ActorKilled"); + /* this_actor namespace */ void (*sleep_for_fun)(double) = &simgrid::s4u::this_actor::sleep_for; // pick the right overload void (*sleep_until_fun)(double) = &simgrid::s4u::this_actor::sleep_until; @@ -66,6 +70,7 @@ PYBIND11_MODULE(simgrid, m) m2.def("suspend", &simgrid::s4u::this_actor::suspend, "Suspend the current actor, that is blocked until resume()ed by another actor. see :cpp:func:`void simgrid::s4u::this_actor::suspend`"); m2.def("yield_", &simgrid::s4u::this_actor::yield, "Yield the actor, see :cpp:func:`void simgrid::s4u::this_actor::yield()`"); + m2.def("exit", &simgrid::s4u::this_actor::exit); /* Class Engine */ py::class_(m, "Engine", "Simulation Engine, see :ref:`class s4u::Engine `") @@ -82,32 +87,39 @@ PYBIND11_MODULE(simgrid, m) .def("get_all_hosts", &Engine::get_all_hosts, "Returns the list of all hosts found in the platform") .def("get_clock", &Engine::get_clock, "Retrieve the simulation time") .def("load_platform", &Engine::load_platform, - "Load a platform file describing the environment, see :cpp:func:`simgrid::s4u::Engine::load_platform()`") + "Load a platform file describing the environment, see :cpp:func:`simgrid::s4u::Engine::load_platform()`") .def("load_deployment", &Engine::load_deployment, - "Load a deployment file and launch the actors that it contains, see :cpp:func:`simgrid::s4u::Engine::load_deployment()`") + "Load a deployment file and launch the actors that it contains, see " + ":cpp:func:`simgrid::s4u::Engine::load_deployment()`") .def("run", &Engine::run, "Run the simulation") - .def("register_actor", [](Engine*, std::string name, py::object obj) { - simgrid::simix::register_function(name, - [obj](std::vector args) -> simgrid::simix::ActorCode { - return [obj, args]() { - /* Convert the std::vector into a py::tuple */ - py::tuple params(args.size()-1); - for (size_t i=1; i(pybind11::handle(static_cast(result))); - obj2(); - } - }; - }); - }, "Registers the main function of an actor, see :cpp:func:`simgrid::s4u::Engine::register_function()`") - ; + .def("register_actor", + [pyStopRequestEx](Engine*, std::string name, py::object fun_or_class) { + simgrid::simix::register_function( + name, [pyStopRequestEx, fun_or_class](std::vector args) -> simgrid::simix::ActorCode { + return [pyStopRequestEx, fun_or_class, args]() { + try { + /* Convert the std::vector into a py::tuple */ + py::tuple params(args.size() - 1); + for (size_t i = 1; i < args.size(); i++) + params[i - 1] = py::cast(args[i]); + + py::object res = fun_or_class(*params); + + /* If I was passed a class, I just built an instance, so I need to call it now */ + if (py::isinstance(res)) + res(); + } catch (py::error_already_set& ex) { + if (ex.matches(pyStopRequestEx)) { + XBT_VERB("Actor killed"); + /* Stop here that StopRequest exception which was meant to free the RAII stuff on the stack */ + } else { + throw; + } + } + }; + }); + }, + "Registers the main function of an actor, see :cpp:func:`simgrid::s4u::Engine::register_function()`"); /* Class Host */ py::class_>(m, "Host", "Simulation Engine, see :ref:`class s4u::Host `") @@ -141,28 +153,35 @@ PYBIND11_MODULE(simgrid, m) "application, see :ref:`class s4u::Actor `") .def("create", - [](py::args args, py::kwargs kwargs) { - xbt_assert(args.size() > 2, - "Creating an actor takes at least 3 parameters: name, host, and main function."); - return simgrid::s4u::Actor::create(args[0].cast(), args[1].cast(), [args]() { - py::tuple funargs(args.size() - 3); - for (size_t i = 3; i < args.size(); i++) - funargs[i - 3] = args[i]; - - PyObject* result = PyObject_CallObject(args[2].ptr(), funargs.ptr()); - if (!result) - throw pybind11::error_already_set(); + [pyStopRequestEx](py::str name, py::object host, py::object fun, py::args args) { + + return simgrid::s4u::Actor::create(name, host.cast(), [fun, args, pyStopRequestEx]() { + + try { + fun(*args); + } catch (py::error_already_set& ex) { + if (ex.matches(pyStopRequestEx)) { + XBT_VERB("Actor killed"); + /* Stop here that StopRequest exception which was meant to free the RAII stuff on the stack */ + } else { + throw; + } + } }); }, "Create an actor from a function or an object, see :cpp:func:`simgrid::s4u::Actor::create()`") .def_property("host", &Actor::get_host, &Actor::migrate, "The host on which this actor is located") - .def("daemonize", &Actor::daemonize, "This actor will be automatically terminated when the last non-daemon actor finishes, see :cpp:func:`void simgrid::s4u::Actor::daemonize()`") - .def("join", py::overload_cast(&Actor::join), "Wait for the actor to finish, see :cpp:func:`void simgrid::s4u::Actor::join(double)`", - py::arg("timeout")) - .def("migrate", &Actor::migrate, "Moves that actor to another host, see :cpp:func:`void simgrid::s4u::Actor::migrate()`", - py::arg("dest")) + .def("daemonize", &Actor::daemonize, + "This actor will be automatically terminated when the last non-daemon actor finishes, see :cpp:func:`void " + "simgrid::s4u::Actor::daemonize()`") + .def("join", py::overload_cast(&Actor::join), + "Wait for the actor to finish, see :cpp:func:`void simgrid::s4u::Actor::join(double)`", py::arg("timeout")) + .def("migrate", &Actor::migrate, + "Moves that actor to another host, see :cpp:func:`void simgrid::s4u::Actor::migrate()`", py::arg("dest")) .def("self", &Actor::self, "Retrieves the current actor, see :cpp:func:`void simgrid::s4u::Actor::self()`") - .def("suspend", &Actor::suspend, "Suspend that actor, that is blocked until resume()ed by another actor. See :cpp:func:`void simgrid::s4u::Actor::suspend()`") - .def("resume", &Actor::resume, "Resume that actor, that was previously suspend()ed. See :cpp:func:`void simgrid::s4u::Actor::suspend()`"); - + .def("suspend", &Actor::suspend, + "Suspend that actor, that is blocked until resume()ed by another actor. See :cpp:func:`void " + "simgrid::s4u::Actor::suspend()`") + .def("resume", &Actor::resume, + "Resume that actor, that was previously suspend()ed. See :cpp:func:`void simgrid::s4u::Actor::suspend()`"); }