X-Git-Url: http://info.iut-bm.univ-fcomte.fr/pub/gitweb/simgrid.git/blobdiff_plain/3aa62b6a4755ba871847a5f86473c0e651c9d661..7bf5d20e2f3b137f0b08f437849834bc15984298:/include/simgrid/s4u/Actor.hpp diff --git a/include/simgrid/s4u/Actor.hpp b/include/simgrid/s4u/Actor.hpp index e57c18555a..c158e9de9d 100644 --- a/include/simgrid/s4u/Actor.hpp +++ b/include/simgrid/s4u/Actor.hpp @@ -218,18 +218,30 @@ public: /** Resume a suspended process by resuming the task on which it was waiting for the completion. */ void resume(); + /** Returns true if the process is suspended. */ + int isSuspended(); + /** If set to true, the actor will automatically restart when its host reboots */ void setAutoRestart(bool autorestart); + + /** Add a function to the list of "on_exit" functions for the current actor. The on_exit functions are the functions + * executed when your actor is killed. You should use them to free the data used by your process. + */ + void onExit(int_f_pvoid_pvoid_t fun, void* data); + /** Sets the time at which that actor should be killed */ void setKillTime(double time); /** Retrieves the time at which that actor will be killed (or -1 if not set) */ double killTime(); void migrate(Host * new_host); + /** Ask the actor to die. * - * It will only notice your request when doing a simcall next time (a communication or similar). - * SimGrid sometimes have issues when you kill actors that are currently communicating and such. + * Any blocking activity will be canceled, and it will be rescheduled to free its memory. + * Being killed is not something that actors can defer or avoid. + * + * SimGrid still have sometimes issues when you kill actors that are currently communicating and such. * Still. Please report any bug that you may encounter with a minimal working example. */ void kill(); @@ -249,6 +261,7 @@ public: /** Ask kindly to all actors to die. Only the issuer will survive. */ static void killAll(); + static void killAll(int resetPid); /** Returns the internal implementation of this actor */ simix::ActorImpl* getImpl(); @@ -289,12 +302,16 @@ namespace this_actor { * See \ref Comm for the full communication API (including non blocking communications). */ XBT_PUBLIC(void*) recv(MailboxPtr chan); + XBT_PUBLIC(Comm&) irecv(MailboxPtr chan, void** data); /** Block the actor until it delivers a message of the given simulated size to the given mailbox * * See \ref Comm for the full communication API (including non blocking communications). */ XBT_PUBLIC(void) send(MailboxPtr chan, void* payload, double simulatedSize); + XBT_PUBLIC(void) send(MailboxPtr chan, void* payload, double simulatedSize, double timeout); + + XBT_PUBLIC(Comm&) isend(MailboxPtr chan, void* payload, double simulatedSize); /** @brief Returns the PID of the current actor. */ XBT_PUBLIC(int) pid(); @@ -314,9 +331,14 @@ namespace this_actor { /** @brief Resume the actor. */ XBT_PUBLIC(void) resume(); + XBT_PUBLIC(int) isSuspended(); + /** @brief kill the actor. */ XBT_PUBLIC(void) kill(); + /** @brief Add a function to the list of "on_exit" functions. */ + XBT_PUBLIC(void) onExit(int_f_pvoid_pvoid_t fun, void* data); + /** @brief Migrate the actor to a new host. */ XBT_PUBLIC(void) migrate(Host* new_host); };