X-Git-Url: http://info.iut-bm.univ-fcomte.fr/pub/gitweb/simgrid.git/blobdiff_plain/38f7ddbf61f574a934f191ef2d8358d9f8be1f96..a138d21077d565562a591d21260cc3937cacdba0:/src/s4u/s4u_actor.cpp diff --git a/src/s4u/s4u_actor.cpp b/src/s4u/s4u_actor.cpp index 6b036dd349..7b6e9687ab 100644 --- a/src/s4u/s4u_actor.cpp +++ b/src/s4u/s4u_actor.cpp @@ -168,6 +168,21 @@ void Actor::setProperty(const char* key, const char* value) namespace this_actor { +/** Returns true if run from the kernel mode, and false if run from a real actor + * + * Everything that is run out of any actor (simulation setup before the engine is run, + * computing the model evolutions as a result to the actors' action, etc) is run in + * kernel mode, just as in any operating systems. + * + * In SimGrid, the actor in charge of doing the stuff in kernel mode is called Maestro, + * because it is the one scheduling when the others should move or wait. + */ +bool isMaestro() +{ + smx_context_t self_context = SIMIX_context_self(); + return self_context == nullptr; +} + void sleep_for(double duration) { if (duration > 0)