X-Git-Url: http://info.iut-bm.univ-fcomte.fr/pub/gitweb/simgrid.git/blobdiff_plain/2a89e843cb00f3b9c6207e2191e2dc6710683c7a..a001b13d7aa269a90f035f58c71778c6812b07f6:/doc/doxygen/inside.doc diff --git a/doc/doxygen/inside.doc b/doc/doxygen/inside.doc index d39e3d2784..f9706555ee 100644 --- a/doc/doxygen/inside.doc +++ b/doc/doxygen/inside.doc @@ -19,8 +19,26 @@ pages, as follows: - @subpage inside_cmake - @subpage inside_release -@section uhood_tech_codstand Coding Standard +@section uhood_tech_config Insider's Configuration +The default build configuration of SimGrid fits the user needs, but +they are not adapted to the ones actually working on SimGrid. See @ref +install_src_config for more information. Note that this is very +different from runtime configuration. + +In particular, the build is configured by default to produce highly +optimized binaries, at the price of high compilation time. The +rational is that users will compile SimGrid only once, and use it many +times. This is exactly the contrary for the insiders, so you want to +turn off \b enable_compile_optimizations. + +Symmetrically, \b enable_compile_warnings is off for the users because +we don't want to bother them with compiler warnings (that abort the +build in SimGrid), but any insider must turn this option on, or your +code will be refused from the main repository. + +@section uhood_tech_codstand Automatically Enforcing our Coding Standards + If you plan to commit code to the SimGrid project, you definitely need to install the relevant tool to ensure that your changes follow our coding standards: @@ -36,4 +54,54 @@ git will say so, and provide a ready to use patch that you can apply to improve your commit. Just carefully read the error message you get to find the exact command with git-apply to fix your formating. +If you find that for a specific commit, the formatter does a very bad +job, then add --no-verify to your git commit command line. + +@section uhood_tech_tricks Insider tricks + +Over the years, we accumulated a few tricks that make it easier to +work with SimGrid. Here is a somewhat unsorted list of such tricks. + +### Easy testing + +Launching all tests can be very time consuming, so you want to build +and run the tests in parallel. Also, you want to save the build output +to disk, for further reference. This is exactly what the +BuildSimGrid.sh script does. It is upper-cased so that the shell +completion works and allow to run it in 4 key press: `./B` + +Note that if you build out of tree (as you should, see below), the +script builds the build/default directory. I usually copy the file in +each build/ subdir to test each of them separately. + +### Easy out of tree builds + +It is easy to break one build configuration or another. That's +perfectly OK and we will not point fingers if it happens. But it is +somewhat forbidden to leave the tree broken for a long while. Monitor +the build daemons after you push something, and strive to fix any +breakage ASAP. + +To easily switch between the configs without rebuilding everything, +create a set of out of tree builds (as explained in @ref +install_cmake_outsrc) in addition to your main build tree. +To not mess with git, you want to put your build tree under the build/ +directory, which is ignored by git. For example, I have the following +directories: build/clang build/java build/full +(but YMMV). + +Then, the problem is that when you traverse these directories, you +cannot edit the sources (that are in the srcdir, while you're in +bindir). This makes it difficult to launch the tests and everything. + +To solve that issue, just call `make hardlinks` from your build dir. +This will create hard links allowing to share every source files into +the build dir. They are not copied, but hard linked. It means that +each file is accessible under several names, from the srcdir and from +the bindirs. If you edit a source file found under bindir, the srcdir +version (visible to git) will also be changed (that's the same file, +after all). + +Note that the links sometimes broken by git or others. Relaunching +`make hardlinks` may help if you're getting incoherent build results. */