X-Git-Url: http://info.iut-bm.univ-fcomte.fr/pub/gitweb/simgrid.git/blobdiff_plain/0cc6b0eafa7e1eef267891d41c5d826eaad71d5f..6260d187764dc644d699e1a53454f7efdcc682df:/src/mc/api/State.cpp diff --git a/src/mc/api/State.cpp b/src/mc/api/State.cpp index 1e693ed79e..007b1799a9 100644 --- a/src/mc/api/State.cpp +++ b/src/mc/api/State.cpp @@ -5,7 +5,9 @@ #include "src/mc/api/State.hpp" #include "src/mc/api/strategy/BasicStrategy.hpp" -#include "src/mc/api/strategy/WaitStrategy.hpp" +#include "src/mc/api/strategy/MaxMatchComm.hpp" +#include "src/mc/api/strategy/MinMatchComm.hpp" +#include "src/mc/api/strategy/UniformStrategy.hpp" #include "src/mc/explo/Exploration.hpp" #include "src/mc/mc_config.hpp" @@ -21,10 +23,17 @@ long State::expended_states_ = 0; State::State(RemoteApp& remote_app) : num_(++expended_states_) { XBT_VERB("Creating a guide for the state"); + + srand(_sg_mc_random_seed); + if (_sg_mc_strategy == "none") strategy_ = std::make_shared(); - else if (_sg_mc_strategy == "nb_wait") - strategy_ = std::make_shared(); + else if (_sg_mc_strategy == "max_match_comm") + strategy_ = std::make_shared(); + else if (_sg_mc_strategy == "min_match_comm") + strategy_ = std::make_shared(); + else if (_sg_mc_strategy == "uniform") + strategy_ = std::make_shared(); else THROW_IMPOSSIBLE; @@ -41,13 +50,18 @@ State::State(RemoteApp& remote_app) : num_(++expended_states_) State::State(RemoteApp& remote_app, std::shared_ptr parent_state) : incoming_transition_(parent_state->get_transition_out()), num_(++expended_states_), parent_state_(parent_state) { - if (_sg_mc_strategy == "none") + + if (_sg_mc_strategy == "none") strategy_ = std::make_shared(); - else if (_sg_mc_strategy == "nb_wait") - strategy_ = std::make_shared(); + else if (_sg_mc_strategy == "max_match_comm") + strategy_ = std::make_shared(); + else if (_sg_mc_strategy == "min_match_comm") + strategy_ = std::make_shared(); + else if (_sg_mc_strategy == "uniform") + strategy_ = std::make_shared(); else THROW_IMPOSSIBLE; - *strategy_ = *(parent_state->strategy_); + strategy_->copy_from(parent_state_->strategy_.get()); remote_app.get_actors_status(strategy_->actors_to_run_); @@ -213,9 +227,7 @@ void State::seed_wakeup_tree_if_needed(const odpor::Execution& prior) if (actor.is_enabled()) { // For each variant of the transition, we want // to insert the action into the tree. This ensures - // that all variants are searched? - // - // TODO: How do we modify sleep sets then? + // that all variants are searched for (unsigned times = 0; times < actor.get_max_considered(); ++times) { wakeup_tree_.insert(prior, odpor::PartialExecution{actor.get_transition(times)}); } @@ -235,13 +247,13 @@ void State::sprout_tree_from_parent_state() "parent with an empty wakeup tree. This indicates either that ODPOR " "actor selection in State.cpp is incorrect, or that the code " "deciding when to make subtrees in ODPOR is incorrect"); - xbt_assert((parent_state_->get_transition_out()->aid_ == min_process_node.value()->get_actor()) && - (parent_state_->get_transition_out()->type_ == min_process_node.value()->get_action()->type_), + xbt_assert((get_transition_in()->aid_ == min_process_node.value()->get_actor()) && + (get_transition_in()->type_ == min_process_node.value()->get_action()->type_), "We tried to make a subtree from a parent state who claimed to have executed `%s` " "but whose wakeup tree indicates it should have executed `%s`. This indicates " "that exploration is not following ODPOR. Are you sure you're choosing actors " "to schedule from the wakeup tree?", - parent_state_->get_transition_out()->to_string(false).c_str(), + get_transition_in()->to_string(false).c_str(), min_process_node.value()->get_action()->to_string(false).c_str()); this->wakeup_tree_ = odpor::WakeupTree::make_subtree_rooted_at(min_process_node.value()); } @@ -273,7 +285,15 @@ void State::do_odpor_unwind() { if (auto out_transition = get_transition_out(); out_transition != nullptr) { remove_subtree_using_current_out_transition(); - add_sleep_set(std::move(out_transition)); + + // Only when we've exhausted all variants of the transition which + // can be chosen from this state do we finally add the actor to the + // sleep set. This ensures that the current logic handling sleep sets + // works with ODPOR in the way we intend it to work. There is not a + // good way to perform transition equality in SimGrid; instead, we + // effectively simply check for the presence of an actor in the sleep set. + if (!get_actors_list().at(out_transition->aid_).has_more_to_consider()) + add_sleep_set(std::move(out_transition)); } }