/** @brief Seal your netzone once you're done adding content, and before routing stuff through it */
virtual void seal();
/** @brief Retrieves the name of that netzone as a C++ string */
- const std::string& getName() const { return name_; }
+ const std::string& get_name() const { return name_; }
/** @brief Retrieves the name of that netzone as a C string */
- const char* getCname() const;
+ const char* get_cname() const;
NetZone* getFather();
+ XBT_ATTRIB_DEPRECATED_v323("Please use NetZone::get_name()") const std::string& getName() const { return get_name(); }
+ XBT_ATTRIB_DEPRECATED_v323("Please use NetZone::get_cname()") const char* getCname() const { return get_cname(); }
+
std::vector<NetZone*>* getChildren(); // Sub netzones
void getHosts(std::vector<s4u::Host*> * whereto); // retrieve my content as a vector of hosts
int getHostCount();