* global configuration
*/
class Governor {
-
-private:
simgrid::s4u::Host* const host_;
double sampling_rate_;
- int min_pstate; //< Never use a pstate less than this one
- int max_pstate; //< Never use a pstate larger than this one
+ int min_pstate = cfg_min_pstate; //< Never use a pstate less than this one
+ int max_pstate = cfg_max_pstate; //< Never use a pstate larger than this one
public:
explicit Governor(simgrid::s4u::Host* ptr)
: host_(ptr)
- , min_pstate(cfg_min_pstate)
- , max_pstate(cfg_max_pstate == max_pstate_not_limited ? host_->get_pstate_count() - 1 : cfg_max_pstate)
{
+ if (cfg_max_pstate == max_pstate_not_limited)
+ max_pstate = host_->get_pstate_count() - 1;
init();
}
virtual ~Governor() = default;
*
* > The CPUfreq governor "conservative", much like the "ondemand"
* > governor, sets the CPU frequency depending on the current usage. It
- * > differs in behaviour in that it gracefully increases and decreases the
+ * > differs in behavior in that it gracefully increases and decreases the
* > CPU speed rather than jumping to max speed the moment there is any load
- * > on the CPU. This behaviour is more suitable in a battery powered
+ * > on the CPU. This behavior is more suitable in a battery powered
* > environment.
*/
class Conservative : public Governor {
public:
explicit Conservative(simgrid::s4u::Host* ptr) : Governor(ptr) {}
- virtual std::string get_name() const override { return "Conservative"; }
+ std::string get_name() const override { return "Conservative"; }
- virtual void update() override
+ void update() override
{
double load = get_host()->get_core_count() * sg_host_get_avg_load(get_host());
int pstate = get_host()->get_pstate();
explicit Adagio(simgrid::s4u::Host* ptr)
: Governor(ptr), rates(100, std::vector<double>(ptr->get_pstate_count(), 0.0))
{
- simgrid::smpi::plugin::ampi::on_iteration_in.connect([this](simgrid::s4u::ActorPtr actor) {
+ simgrid::smpi::plugin::ampi::on_iteration_in.connect([this](simgrid::s4u::Actor const& actor) {
// Every instance of this class subscribes to this event, so one per host
// This means that for any actor, all 'hosts' are normally notified of these
// changes, even those who don't currently run the actor 'proc_id'.
// -> Let's check if this signal call is for us!
- if (get_host() == actor->get_host()) {
+ if (get_host() == actor.get_host()) {
iteration_running = true;
}
});
- simgrid::smpi::plugin::ampi::on_iteration_out.connect([this](simgrid::s4u::ActorPtr actor) {
- if (get_host() == actor->get_host()) {
+ simgrid::smpi::plugin::ampi::on_iteration_out.connect([this](simgrid::s4u::Actor const& actor) {
+ if (get_host() == actor.get_host()) {
iteration_running = false;
task_id = 0;
}
});
- simgrid::kernel::activity::ExecImpl::on_creation.connect([this](simgrid::kernel::activity::ExecImplPtr activity) {
- if (activity->host_ == get_host())
+ simgrid::s4u::Exec::on_start.connect([this](simgrid::s4u::Actor const&, simgrid::s4u::Exec const& activity) {
+ if (activity.get_host() == get_host())
pre_task();
});
- simgrid::kernel::activity::ExecImpl::on_completion.connect([this](simgrid::kernel::activity::ExecImplPtr activity) {
+ simgrid::s4u::Exec::on_completion.connect([this](simgrid::s4u::Actor const&, simgrid::s4u::Exec const& activity) {
// For more than one host (not yet supported), we can access the host via
// simcalls_.front()->issuer->iface()->get_host()
- if (activity->host_ == get_host() && iteration_running) {
- comp_timer += activity->surf_action_->get_finish_time() - activity->surf_action_->get_start_time();
+ if (activity.get_host() == get_host() && iteration_running) {
+ comp_timer += activity.get_finish_time() - activity.get_start_time();
}
});
// FIXME I think that this fires at the same time for all hosts, so when the src sends something,
// the dst will be notified even though it didn't even arrive at the recv yet
simgrid::s4u::Link::on_communicate.connect(
- [this](kernel::resource::NetworkAction*, s4u::Host* src, s4u::Host* dst) {
+ [this](const kernel::resource::NetworkAction&, const s4u::Host* src, const s4u::Host* dst) {
if ((get_host() == src || get_host() == dst) && iteration_running) {
post_task();
}
});
}
- virtual std::string get_name() const override { return "Adagio"; }
+ std::string get_name() const override { return "Adagio"; }
void pre_task()
{
{
double computed_flops = sg_host_get_computed_flops(get_host()) - comp_counter;
double target_time = (simgrid::s4u::Engine::get_clock() - start_time);
- target_time =
- target_time *
- static_cast<double>(99.0 / 100.0); // FIXME We account for t_copy arbitrarily with 1% -- this needs to be fixed
+ target_time = target_time * 99.0 / 100.0; // FIXME We account for t_copy arbitrarily with 1%
+ // -- this needs to be fixed
bool is_initialized = rates[task_id][best_pstate] != 0;
rates[task_id][best_pstate] = computed_flops / comp_timer;
task_id++;
}
- virtual void update() override {}
+ void update() override {}
};
#endif
} // namespace dvfs
/* **************************** Public interface *************************** */
-/** @ingroup SURF_plugin_load
+/**
* @brief Initializes the HostDvfs plugin
* @details The HostDvfs plugin provides an API to get the current load of each host.
*/