#ifndef SIMGRID_S4U_ACTOR_HPP
#define SIMGRID_S4U_ACTOR_HPP
-#include <atomic>
-#include <chrono>
#include <functional>
-#include <memory>
-#include <stdexcept>
-#include <string>
-#include <type_traits>
-#include <utility>
-#include <vector>
-
+#include <simgrid/chrono.hpp>
#include <xbt/Extendable.hpp>
#include <xbt/functional.hpp>
-#include <xbt/string.hpp>
#include <xbt/signal.hpp>
-
-#include <simgrid/chrono.hpp>
-#include <simgrid/s4u/forward.hpp>
+#include <xbt/string.hpp>
namespace simgrid {
namespace s4u {
/** Signal to others that a new actor has been created **/
static simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> on_creation;
+ /** Signal to others that an actor has been suspended**/
+ static simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> on_suspend;
+ /** Signal to others that an actor has been resumed **/
+ static simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> on_resume;
+ /** Signal to others that an actor is sleeping **/
+ static simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> on_sleep;
+ /** Signal to others that an actor wakes up for a sleep **/
+ static simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> on_wake_up;
+ /** Signal to others that an actor is going to migrated to another host**/
+ static simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> on_migration_start;
+ /** Signal to others that an actor is has been migrated to another host **/
+ static simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> on_migration_end;
/** Signal indicating that the given actor is about to disappear */
static simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> on_destruction;
/** Add a function to the list of "on_exit" functions for the current actor. The on_exit functions are the functions
* executed when your actor is killed. You should use them to free the data used by your actor.
*/
- void on_exit(int_f_pvoid_pvoid_t fun, void* data);
+ void on_exit(std::function<void(int, void*)> fun, void* data);
/** Sets the time at which that actor should be killed */
void set_kill_time(double time);
{
set_auto_restart(a);
}
+ XBT_ATTRIB_DEPRECATED_v323("Please use a std::function<void(int, void*)> for first parameter.") void on_exit(
+ int_f_pvoid_pvoid_t fun, void* data);
XBT_ATTRIB_DEPRECATED_v323("Please use Actor::on_exit()") void onExit(int_f_pvoid_pvoid_t fun, void* data)
{
- on_exit(fun, data);
+ on_exit([fun](int a, void* b) { fun((void*)(intptr_t)a, b); }, data);
}
XBT_ATTRIB_DEPRECATED_v323("Please use Actor::set_kill_time()") void setKillTime(double time) { set_kill_time(time); }
XBT_ATTRIB_DEPRECATED_v323("Please use Actor::get_kill_time()") double getKillTime() { return get_kill_time(); }
* @brief Static methods working on the current actor (see @ref s4u::Actor) */
namespace this_actor {
-XBT_PUBLIC bool isMaestro();
+XBT_PUBLIC bool is_maestro();
/** Block the actor sleeping for that amount of seconds (may throws hostFailure) */
XBT_PUBLIC void sleep_for(double duration);
XBT_PUBLIC ExecPtr exec_async(double flops_amounts);
/** @brief Returns the actor ID of the current actor). */
-XBT_PUBLIC aid_t getPid();
+XBT_PUBLIC aid_t get_pid();
/** @brief Returns the ancestor's actor ID of the current actor. */
-XBT_PUBLIC aid_t getPpid();
+XBT_PUBLIC aid_t get_ppid();
/** @brief Returns the name of the current actor. */
XBT_PUBLIC std::string get_name();
/** @brief Returns the name of the current actor as a C string. */
XBT_PUBLIC const char* get_cname();
-XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::get_name()") XBT_PUBLIC std::string getName();
-XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::get_cname()") XBT_PUBLIC const char* getCname();
-
/** @brief Returns the name of the host on which the actor is running. */
-XBT_PUBLIC Host* getHost();
+XBT_PUBLIC Host* get_host();
/** @brief Suspend the actor. */
XBT_PUBLIC void suspend();
/** @brief Resume the actor. */
XBT_PUBLIC void resume();
-XBT_PUBLIC bool isSuspended();
+XBT_PUBLIC bool is_suspended();
/** @brief kill the actor. */
XBT_PUBLIC void kill();
/** @brief Add a function to the list of "on_exit" functions. */
-XBT_PUBLIC void onExit(int_f_pvoid_pvoid_t fun, void* data);
+XBT_ATTRIB_DEPRECATED_v323("Please use std::function<void(int, void*)> for first parameter.") XBT_PUBLIC
+ void on_exit(int_f_pvoid_pvoid_t fun, void* data);
+XBT_PUBLIC void on_exit(std::function<void(int, void*)> fun, void* data);
/** @brief Migrate the actor to a new host. */
XBT_PUBLIC void migrate(Host* new_host);
+
+XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::get_name()") XBT_PUBLIC std::string getName();
+XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::get_cname()") XBT_PUBLIC const char* getCname();
+XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::is_maestro()") XBT_PUBLIC bool isMaestro();
+XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::get_pid()") XBT_PUBLIC aid_t getPid();
+XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::get_ppid()") XBT_PUBLIC aid_t getPpid();
+XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::get_host()") XBT_PUBLIC Host* getHost();
+XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::is_suspended()") XBT_PUBLIC bool isSuspended();
+XBT_ATTRIB_DEPRECATED_v323("Please use this_actor::on_exit()") XBT_PUBLIC
+ void onExit(int_f_pvoid_pvoid_t fun, void* data);
}
/** @} */