namespace simgrid {
namespace s4u {
-xbt::signal<void(void)> onPlatformCreated;
+xbt::signal<void()> onPlatformCreated;
+xbt::signal<void()> onSimulationEnd;
+xbt::signal<void(double)> onTimeAdvance;
Engine *Engine::instance_ = nullptr; /* That singleton is awful, but I don't see no other solution right now. */
return current;
xbt_dict_cursor_t cursor = nullptr;
- char *key;
- NetZone_t elem;
+ char* key;
+ s4u::NetZone* elem;
xbt_dict_foreach(current->children(), cursor, key, elem) {
simgrid::s4u::NetZone* tmp = netzoneByNameRecursive(elem, name);
- if (tmp != nullptr )
- return tmp;
+ if (tmp != nullptr) {
+ xbt_dict_cursor_free(&cursor);
+ return tmp;
+ }
}
return nullptr;
}
/** @brief Unregister a given netpoint */
void Engine::netpointUnregister(simgrid::kernel::routing::NetPoint* point)
{
- simgrid::simix::kernelImmediate([&] {
+ simgrid::simix::kernelImmediate([this, point] {
pimpl->netpoints_.erase(point->name());
delete point;
});