structure, but always use the provided API to interact with
processes.
*/
-typedef smx_actor_t msg_process_t;
+typedef s4u_Actor* msg_process_t;
/** @brief Return code of most MSG functions
@ingroup msg_simulation
XBT_PUBLIC(msg_host_t) MSG_host_self();
XBT_PUBLIC(double) MSG_host_get_speed(msg_host_t h);
XBT_PUBLIC(int) MSG_host_get_core_number(msg_host_t h);
-XBT_PUBLIC(xbt_swag_t) MSG_host_get_process_list(msg_host_t h);
+XBT_PUBLIC(void) MSG_host_get_process_list(msg_host_t h, xbt_dynar_t whereto);
XBT_PUBLIC(int) MSG_host_is_on(msg_host_t h);
XBT_PUBLIC(int) MSG_host_is_off(msg_host_t h);