* Should be called some time to time to free the memory allocated for actors that have finished (or killed).
*/
void empty_trash();
- void run_all_actors();
void display_all_actor_status() const;
kernel::context::ContextFactory* context_factory = nullptr;
- std::vector<kernel::actor::ActorImpl*> actors_to_run;
- std::vector<kernel::actor::ActorImpl*> actors_that_ran;
std::map<aid_t, kernel::actor::ActorImpl*> process_list;
boost::intrusive::list<kernel::actor::ActorImpl,
boost::intrusive::member_hook<kernel::actor::ActorImpl, boost::intrusive::list_member_hook<>,