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cleaning the actor twice seems somewhat overplayed
[simgrid.git] / src / msg / msg_process.cpp
index 2b22f1e..9cdb605 100644 (file)
@@ -71,22 +71,25 @@ msg_process_t MSG_process_create_with_environment(const char *name, xbt_main_fun
   if (code)
     function = simgrid::xbt::wrap_main(code, argc, static_cast<const char* const*>(argv));
 
-  simgrid::s4u::ActorPtr actor = simgrid::s4u::Actor::init(std::move(name), host);
-  actor->extension<simgrid::msg::ActorUserData>()->set_user_data(data);
-
-  xbt_dict_cursor_t cursor = nullptr;
-  char* key;
-  char* value;
-  xbt_dict_foreach (properties, cursor, key, value)
-    actor->set_property(key, value);
-  xbt_dict_free(&properties);
+  simgrid::s4u::ActorPtr actor;
 
   try {
-    actor->start(std::move(function));
+    if (data != nullptr) {
+      actor = simgrid::s4u::Actor::init(std::move(name), host);
+      actor->extension<simgrid::msg::ActorUserData>()->set_user_data(data);
+      xbt_dict_cursor_t cursor = nullptr;
+      char* key;
+      char* value;
+      xbt_dict_foreach (properties, cursor, key, value)
+        actor->set_property(key, value);
+      actor->start(std::move(function));
+    } else
+      actor = simgrid::s4u::Actor::create(std::move(name), host, std::move(function));
   } catch (simgrid::HostFailureException const&) {
     xbt_die("Could not launch a new process on failed host %s.", host->get_cname());
   }
 
+  xbt_dict_free(&properties);
   for (int i = 0; i != argc; ++i)
     xbt_free(argv[i]);
   xbt_free(argv);
@@ -178,7 +181,7 @@ msg_process_t MSG_process_self()
 }
 
 smx_context_t MSG_process_get_smx_ctx(msg_process_t process) { // deprecated -- smx_context_t should die afterward
-  return process->get_impl()->context_;
+  return process->get_impl()->context_.get();
 }
 /** @brief Add a function to the list of "on_exit" functions for the current process.
  *  The on_exit functions are the functions executed when your process is killed.