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New signal: Actor::on_termination (when its code terminates)
[simgrid.git] / src / s4u / s4u_Actor.cpp
index 4a45890..33d319a 100644 (file)
@@ -28,6 +28,7 @@ xbt::signal<void(Actor const&)> s4u::Actor::on_sleep;
 xbt::signal<void(Actor const&)> s4u::Actor::on_wake_up;
 xbt::signal<void(Actor const&)> s4u::Actor::on_migration_start;
 xbt::signal<void(Actor const&)> s4u::Actor::on_migration_end;
 xbt::signal<void(Actor const&)> s4u::Actor::on_wake_up;
 xbt::signal<void(Actor const&)> s4u::Actor::on_migration_start;
 xbt::signal<void(Actor const&)> s4u::Actor::on_migration_end;
+xbt::signal<void(Actor const&)> s4u::Actor::on_termination;
 xbt::signal<void(Actor const&)> s4u::Actor::on_destruction;
 
 // ***** Actor creation *****
 xbt::signal<void(Actor const&)> s4u::Actor::on_destruction;
 
 // ***** Actor creation *****