#define SIMGRID_S4U_ENGINE_HPP
#include <xbt/base.h>
+#include <xbt/functional.hpp>
+
+#include <simgrid/simix.hpp>
#include <simgrid/s4u/forward.hpp>
/** @brief Retrieve the AS of the given name (or nullptr if not found) */
simgrid::s4u::As *asByNameOrNull(const char *name);
+ template<class F>
+ void registerFunction(const char* name)
+ {
+ simgrid::simix::registerFunction(name, [](simgrid::xbt::args args){
+ return simgrid::simix::ActorCode([args] {
+ F code(std::move(args));
+ code();
+ });
+ });
+ }
+
+ template<class F>
+ void registerFunction(const char* name, F code)
+ {
+ simgrid::simix::registerFunction(name, [code](simgrid::xbt::args args){
+ return simgrid::simix::ActorCode([code,args] {
+ code(std::move(args));
+ });
+ });
+ }
+
private:
static s4u::Engine *instance_;
};