*
* This class is an interface to the simulation engine.
*/
-XBT_PUBLIC_CLASS Engine {
+XBT_PUBLIC_CLASS Engine
+{
private:
~Engine();
public:
/** Constructor, taking the command line parameters of your main function */
- Engine(int *argc, char **argv);
+ Engine(int* argc, char** argv);
/** Finalize the default engine and all its dependencies */
static void shutdown();
* The environment is either a XML file following the simgrid.dtd formalism, or a lua file.
* Some examples can be found in the directory examples/platforms.
*/
- void loadPlatform(const char *platf);
+ void loadPlatform(const char* platf);
/** Registers the main function of an actor that will be launched from the deployment file */
- void registerFunction(const char*name, int (*code)(int,char**));
+ void registerFunction(const char* name, int (*code)(int, char**));
/** Registers a function as the default main function of actors
*
* It will be used as fallback when the function requested from the deployment file was not registered.
* It is used for trace-based simulations (see examples/msg/actions).
*/
- void registerDefault(int (*code)(int,char**));
+ void registerDefault(int (*code)(int, char**));
/** @brief Load a deployment file and launch the actors that it contains */
- void loadDeployment(const char *deploy);
+ void loadDeployment(const char* deploy);
size_t hostCount();
void hostList(std::vector<Host*> * whereTo);
/** @brief Retrieve the simulation time */
static double getClock();
-
+
/** @brief Retrieve the engine singleton */
- static s4u::Engine *instance();
+ static s4u::Engine* instance();
/** @brief Retrieve the root netzone, containing all others */
simgrid::s4u::NetZone* netRoot();
void netpointRegister(simgrid::kernel::routing::NetPoint * card);
void netpointUnregister(simgrid::kernel::routing::NetPoint * card);
- template<class F>
- void registerFunction(const char* name)
+ template <class F> void registerFunction(const char* name)
{
- simgrid::simix::registerFunction(name, [](std::vector<std::string> args){
+ simgrid::simix::registerFunction(name, [](std::vector<std::string> args) {
return simgrid::simix::ActorCode([args] {
F code(std::move(args));
code();
});
}
- template<class F>
- void registerFunction(const char* name, F code)
+ template <class F> void registerFunction(const char* name, F code)
{
- simgrid::simix::registerFunction(name, [code](std::vector<std::string> args){
- return simgrid::simix::ActorCode([code,args] {
- code(std::move(args));
- });
+ simgrid::simix::registerFunction(name, [code](std::vector<std::string> args) {
+ return simgrid::simix::ActorCode([code, args] { code(std::move(args)); });
});
}
simgrid::kernel::EngineImpl* pimpl;
private:
- static s4u::Engine *instance_;
+ static s4u::Engine* instance_;
};
/** Callback fired when the platform is created (ie, the xml file parsed),
/** Callback fired when the time jumps into the future */
extern XBT_PRIVATE xbt::signal<void(double)> onTimeAdvance;
-}} // namespace simgrid::s4u
+}
+} // namespace simgrid::s4u
#endif /* SIMGRID_S4U_ENGINE_HPP */