#include "ns3/tcp-socket-factory.h"
struct MySocket{
- std::uint32_t bufferedBytes;
- std::uint32_t sentBytes;
+ std::uint32_t bufferedBytes = 0;
+ std::uint32_t sentBytes = 0;
std::uint32_t remaining;
std::uint32_t totalBytes;
- char finished;
+ bool finished = false;
simgrid::surf::NetworkNS3Action* action;
};