public:
PropertyHolder() = default;
+ PropertyHolder(const PropertyHolder&) = delete;
+ PropertyHolder& operator=(const PropertyHolder&) = delete;
~PropertyHolder();
const char* get_property(const std::string& key);
- void set_property(const std::string& id, std::string value);
+ void set_property(const std::string& id, const std::string& value);
/* FIXME: This should not be exposed, as users may do bad things with the map they got (it's not a copy).
* But some user API expose this call so removing it is not so easy.