action takes place: Actors are started and stopped at predefined time. */
#include "simgrid/s4u.hpp"
+namespace sg4 = simgrid::s4u;
XBT_LOG_NEW_DEFAULT_CATEGORY(test, "Messages specific for this s4u example");
public:
explicit sleeper(std::vector<std::string> /*args*/)
{
- simgrid::s4u::this_actor::on_exit([](bool /*failed*/) {
+ sg4::this_actor::on_exit([](bool /*failed*/) {
/* Executed on actor termination, to display a message helping to understand the output */
XBT_INFO("Exiting now (done sleeping or got killed).");
});
void operator()() const
{
XBT_INFO("Hello! I go to sleep.");
- simgrid::s4u::this_actor::sleep_for(10);
+ sg4::this_actor::sleep_for(10);
XBT_INFO("Done sleeping.");
}
};
int main(int argc, char* argv[])
{
- simgrid::s4u::Engine e(&argc, argv);
+ sg4::Engine e(&argc, argv);
xbt_assert(argc > 2,
"Usage: %s platform_file deployment_file\n"