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cleaning the actor twice seems somewhat overplayed
[simgrid.git] / src / smpi / plugins / sampi_loadbalancer.cpp
index a49f1c9..3880e19 100644 (file)
@@ -1,4 +1,4 @@
-/* Copyright (c) 2018.      The SimGrid Team. All rights reserved.          */
+/* Copyright (c) 2018-2019. The SimGrid Team. All rights reserved.          */
 
 /* This program is free software; you can redistribute it and/or modify it
  * under the terms of the license (GNU LGPL) which comes with this package. */
@@ -14,7 +14,7 @@
 #include <xbt/replay.hpp>
 
 #include "src/kernel/activity/ExecImpl.hpp"
-#include "src/simix/ActorImpl.hpp"
+#include "src/kernel/actor/ActorImpl.hpp"
 #include "src/smpi/plugins/load_balancer/load_balancer.hpp" // This is not yet ready to be public
 
 XBT_LOG_NEW_DEFAULT_SUBCATEGORY(plugin_load_balancer, smpi, "Logging specific to the SMPI load balancing plugin");
@@ -32,7 +32,7 @@ static simgrid::plugin::loadbalancer::LoadBalancer lb;
 class MigrateParser : public simgrid::smpi::replay::ActionArgParser {
 public:
   double memory_consumption;
-  void parse(simgrid::xbt::ReplayAction& action, std::string name)
+  void parse(simgrid::xbt::ReplayAction& action, const std::string&)
   {
     // The only parameter is the amount of memory used by the current process.
     CHECK_ACTION_PARAMS(action, 1, 0);
@@ -47,7 +47,7 @@ public:
 class MigrateAction : public simgrid::smpi::replay::ReplayAction<simgrid::smpi::plugin::MigrateParser> {
 public:
   explicit MigrateAction() : ReplayAction("Migrate") {}
-  void kernel(simgrid::xbt::ReplayAction& action)
+  void kernel(simgrid::xbt::ReplayAction&)
   {
     static std::map<simgrid::s4u::ActorPtr, int> migration_call_counter;
     static simgrid::s4u::Barrier smpilb_bar(smpi_process_count());